Added new option:

In renderwindow, press AKEY to see the alpha in B&W. Another AKEY shows
normal RGB again. This uses glColorMask, an opengl 1.0 function.
Really needed it for debugging alpha in rendering. :)
This commit is contained in:
2004-12-02 21:22:17 +00:00
parent aa92e3e37f
commit 541e36fe11
2 changed files with 25 additions and 1 deletions

View File

@@ -137,6 +137,8 @@
#include "BLO_readfile.h" /* for BLO_blendhandle_close */
#include "PIL_time.h"
#include "BPY_extern.h"
#include "mydevice.h"