Added new option:
In renderwindow, press AKEY to see the alpha in B&W. Another AKEY shows normal RGB again. This uses glColorMask, an opengl 1.0 function. Really needed it for debugging alpha in rendering. :)
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@@ -137,6 +137,8 @@
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#include "BLO_readfile.h" /* for BLO_blendhandle_close */
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#include "PIL_time.h"
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#include "BPY_extern.h"
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#include "mydevice.h"
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