diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h index 1cc336db69e..3a2dca525b8 100644 --- a/source/blender/blenkernel/BKE_global.h +++ b/source/blender/blenkernel/BKE_global.h @@ -157,10 +157,10 @@ typedef struct Global { /* **************** GLOBAL ********************* */ /* G.f */ -#define G_DISABLE_OK (1 << 0) +#define G_RENDER_OGL (1 << 0) #define G_PLAYANIM (1 << 1) /* also uses G_FILE_AUTOPLAY */ -#define G_SIMULATION (1 << 3) +#define G_RENDER_SHADOW (1 << 3) #define G_BACKBUFSEL (1 << 4) #define G_PICKSEL (1 << 5) #define G_DRAWNORMALS (1 << 6) diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index ef6f5a97cee..007604f77b5 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -4952,9 +4952,7 @@ void do_meshbuts(unsigned short event) if( select_area(SPACE_VIEW3D)) spin_mesh(G.scene->toolsettings->step, G.scene->toolsettings->degr, 0, 1); break; case B_EXTR: - G.f |= G_DISABLE_OK; if( select_area(SPACE_VIEW3D)) extrude_mesh(); - G.f -= G_DISABLE_OK; break; case B_SCREW: if( select_area(SPACE_VIEW3D)) screw_mesh(G.scene->toolsettings->step, G.scene->toolsettings->turn); @@ -4963,9 +4961,7 @@ void do_meshbuts(unsigned short event) if( select_area(SPACE_VIEW3D)) extrude_repeat_mesh(G.scene->toolsettings->step, G.scene->toolsettings->extr_offs); break; case B_SPLIT: - G.f |= G_DISABLE_OK; split_mesh(); - G.f -= G_DISABLE_OK; break; case B_REMDOUB: count= removedoublesflag(1, 0, G.scene->toolsettings->doublimit); diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c index f050a730380..2d41e01f7e4 100644 --- a/source/blender/src/drawarmature.c +++ b/source/blender/src/drawarmature.c @@ -2506,7 +2506,7 @@ int draw_armature(Base *base, int dt, int flag) bArmature *arm= ob->data; int retval= 0; - if(G.f & G_SIMULATION) + if(G.f & G_RENDER_SHADOW) return 1; if(dt>OB_WIRE && arm->drawtype!=ARM_LINE) { diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index b7aa29e2482..38ede4a6047 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -281,7 +281,7 @@ void drawaxes(float size, int flag, char drawtype) float v2[3]= {0.0, 0.0, 0.0}; float v3[3]= {0.0, 0.0, 0.0}; - if(G.f & G_SIMULATION) + if(G.f & G_RENDER_SHADOW) return; switch(drawtype) { @@ -666,7 +666,7 @@ static void drawlamp(Object *ob) float imat[4][4], curcol[4]; char col[4]; - if(G.f & G_SIMULATION) + if(G.f & G_RENDER_SHADOW) return; la= ob->data; @@ -958,7 +958,7 @@ static void drawcamera(Object *ob, int flag) float vec[8][4], tmat[4][4], fac, facx, facy, depth; int i; - if(G.f & G_SIMULATION) + if(G.f & G_RENDER_SHADOW) return; cam= ob->data; @@ -1768,7 +1768,7 @@ static void draw_verse_debug(Object *ob, EditMesh *em) float v1[3], v2[3], v3[3], v4[3], fvec[3], col[3]; char val[32]; - if(G.f & G_SIMULATION) + if(G.f & G_RENDER_SHADOW) return; if(G.vd->zbuf && (G.vd->flag & V3D_ZBUF_SELECT)==0) @@ -1834,7 +1834,7 @@ static void draw_em_measure_stats(Object *ob, EditMesh *em) char conv_float[5]; /* Use a float conversion matching the grid size */ float area, col[3]; /* area of the face, color of the text to draw */ - if(G.f & G_SIMULATION) + if(G.f & (G_RENDER_OGL|G_RENDER_SHADOW)) return; /* make the precission of the pronted value proportionate to the gridsize */ @@ -5164,7 +5164,7 @@ void draw_object(Base *base, int flag) } /* draw extra: after normal draw because of makeDispList */ - if(dtx && !(G.f & G_SIMULATION)) { + if(dtx && !(G.f & (G_RENDER_OGL|G_RENDER_SHADOW))) { if(dtx & OB_AXIS) { drawaxes(1.0f, flag, OB_ARROWS); } @@ -5204,7 +5204,7 @@ void draw_object(Base *base, int flag) if(warning_recursive) return; if(base->flag & (OB_FROMDUPLI|OB_RADIO)) return; - if(G.f & G_SIMULATION) return; + if(G.f & G_RENDER_SHADOW) return; /* object centers, need to be drawn in viewmat space for speed, but OK for picking select */ if(ob!=OBACT || (G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))==0) { diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 34fff2c21a8..12ba828f0e8 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -3129,13 +3129,9 @@ void drawview3dspace(ScrArea *sa, void *spacedata) } if(v3d->drawtype > OB_WIRE) { - if(G.f & G_SIMULATION) - glClearColor(0.0, 0.0, 0.0, 0.0); - else { - float col[3]; - BIF_GetThemeColor3fv(TH_BACK, col); - glClearColor(col[0], col[1], col[2], 0.0); - } + float col[3]; + BIF_GetThemeColor3fv(TH_BACK, col); + glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glLoadIdentity(); @@ -3423,8 +3419,9 @@ void drawview3d_render(struct View3D *v3d, float viewmat[][4], int winx, int win } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - /* abuse! to make sure it doesnt draw the helpstuff */ - G.f |= G_SIMULATION; + G.f |= G_RENDER_OGL; + if(shadow) + G.f |= G_RENDER_SHADOW; /* first draw set */ if(G.scene->set) { @@ -3500,7 +3497,7 @@ void drawview3d_render(struct View3D *v3d, float viewmat[][4], int winx, int win draw_gpencil_oglrender(v3d, winx, winy); } - G.f &= ~G_SIMULATION; + G.f &= ~(G_RENDER_OGL|G_RENDER_SHADOW); if(!shadow) { glFlush(); diff --git a/source/blender/src/view.c b/source/blender/src/view.c index d5468342932..6f558152ac7 100644 --- a/source/blender/src/view.c +++ b/source/blender/src/view.c @@ -1266,7 +1266,6 @@ void viewmove(int mode) mvalo[1]= mval[1]; if(G.f & G_PLAYANIM) inner_play_anim_loop(0, 0); - if(G.f & G_SIMULATION) break; /* If in retopo paint mode, update lines */ if(retopo_mesh_paint_check() && G.vd->retopo_view_data) {