mesh_wire.py

* Support for fgons (dont make wire on fgon edges)
* added new wire type (extra sharp)
* also fixed editnmesh problem

* mistake in previous commit log (mesh_solidifym meant mesh_wire)
This commit is contained in:
2007-04-09 01:43:33 +00:00
parent ec52983146
commit 55d0bf6b33
2 changed files with 120 additions and 76 deletions

View File

@@ -97,7 +97,7 @@ def copy_facedata_multilayer(me, from_faces, to_faces):
Ang= Mathutils.AngleBetweenVecs
SMALL_NUM=0.00001
def solidify(me, PREF_THICK, PREF_SKIN_SIDES=True, PREF_REM_ORIG=False):
def solidify(me, PREF_THICK, PREF_SKIN_SIDES=True, PREF_REM_ORIG=False, PREF_COLLAPSE_SIDES=False):
# Main code function
me_faces = me.faces
@@ -178,7 +178,7 @@ def solidify(me, PREF_THICK, PREF_SKIN_SIDES=True, PREF_REM_ORIG=False):
"""
copy_facedata_multilayer(me, faces_sel, [me_faces[len_faces + i] for i in xrange(len(faces_sel))])
if PREF_SKIN_SIDES:
if PREF_SKIN_SIDES or PREF_COLLAPSE_SIDES:
skin_side_faces= []
skin_side_faces_orig= []
# Get edges of faces that only have 1 user - so we can make walls
@@ -200,77 +200,97 @@ def solidify(me, PREF_THICK, PREF_SKIN_SIDES=True, PREF_REM_ORIG=False):
edges[edgekey] = f, f_v, i, ROT_QUAD_INDEX[i+1]
del ROT_QUAD_INDEX, ROT_TRI_INDEX
# So we can remove doubles with edges only.
if PREF_COLLAPSE_SIDES:
me.sel = False
# Edges are done. extrude the single user edges.
for edge_face_data in edges.itervalues():
if edge_face_data: # != None
f, f_v, i1, i2 = edge_face_data
v1i,v2i= f_v[i1].index, f_v[i2].index
# Now make a new Face
# skin_side_faces.append( (v1i, v2i, vert_mapping[v2i], vert_mapping[v1i]) )
skin_side_faces.append( (v2i, v1i, vert_mapping[v1i], vert_mapping[v2i]) )
skin_side_faces_orig.append((f, len(me_faces) + len(skin_side_faces_orig), i1, i2))
if PREF_COLLAPSE_SIDES:
# Collapse
cv1 = me.verts[v1i]
cv2 = me.verts[vert_mapping[v1i]]
cv3 = me.verts[v2i]
cv4 = me.verts[vert_mapping[v2i]]
cv1.co = cv2.co = (cv1.co+cv2.co)/2
cv3.co = cv4.co = (cv3.co+cv4.co)/2
cv1.sel=cv2.sel=cv3.sel=cv4.sel=True
else:
# Now make a new Face
# skin_side_faces.append( (v1i, v2i, vert_mapping[v2i], vert_mapping[v1i]) )
skin_side_faces.append( (v2i, v1i, vert_mapping[v1i], vert_mapping[v2i]) )
skin_side_faces_orig.append((f, len(me_faces) + len(skin_side_faces_orig), i1, i2))
me_faces.extend(skin_side_faces)
# Now assign properties.
"""
# Before MultiUVs
for i, origfData in enumerate(skin_side_faces_orig):
orig_f, new_f_idx, i1, i2 = origfData
new_f= me_faces[new_f_idx]
if PREF_COLLAPSE_SIDES:
me.remDoubles(0.0001)
else:
me_faces.extend(skin_side_faces)
# Now assign properties.
"""
# Before MultiUVs
for i, origfData in enumerate(skin_side_faces_orig):
orig_f, new_f_idx, i1, i2 = origfData
new_f= me_faces[new_f_idx]
new_f.mat= orig_f.mat
new_f.smooth= orig_f.smooth
if has_uv:
new_f.mode= orig_f.mode
new_f.flag= orig_f.flag
if orig_f.image:
new_f.image= orig_f.image
uv1= orig_f.uv[i1]
uv2= orig_f.uv[i2]
new_f.uv= (uv1, uv2, uv2, uv1)
if has_vcol:
col1= orig_f.col[i1]
col2= orig_f.col[i2]
new_f.col= (col1, col2, col2, col1)
"""
new_f.mat= orig_f.mat
new_f.smooth= orig_f.smooth
if has_uv:
new_f.mode= orig_f.mode
new_f.flag= orig_f.flag
if orig_f.image:
for i, origfData in enumerate(skin_side_faces_orig):
orig_f, new_f_idx, i2, i1 = origfData
new_f= me_faces[new_f_idx]
new_f.mat= orig_f.mat
new_f.smooth= orig_f.smooth
for uvlayer in me.getUVLayerNames():
me.activeUVLayer = uvlayer
for i, origfData in enumerate(skin_side_faces_orig):
orig_f, new_f_idx, i2, i1 = origfData
new_f= me_faces[new_f_idx]
new_f.mode= orig_f.mode
new_f.flag= orig_f.flag
new_f.image= orig_f.image
uv1= orig_f.uv[i1]
uv2= orig_f.uv[i2]
new_f.uv= (uv1, uv2, uv2, uv1)
uv1= orig_f.uv[i1]
uv2= orig_f.uv[i2]
new_f.uv= (uv1, uv2, uv2, uv1)
if has_vcol:
col1= orig_f.col[i1]
col2= orig_f.col[i2]
new_f.col= (col1, col2, col2, col1)
"""
for collayer in me.getColorLayerNames():
me.activeColorLayer = collayer
for i, origfData in enumerate(skin_side_faces_orig):
orig_f, new_f_idx, i2, i1 = origfData
new_f= me_faces[new_f_idx]
col1= orig_f.col[i1]
col2= orig_f.col[i2]
new_f.col= (col1, col2, col2, col1)
for i, origfData in enumerate(skin_side_faces_orig):
orig_f, new_f_idx, i2, i1 = origfData
new_f= me_faces[new_f_idx]
new_f.mat= orig_f.mat
new_f.smooth= orig_f.smooth
for uvlayer in me.getUVLayerNames():
me.activeUVLayer = uvlayer
for i, origfData in enumerate(skin_side_faces_orig):
orig_f, new_f_idx, i2, i1 = origfData
new_f= me_faces[new_f_idx]
new_f.mode= orig_f.mode
new_f.flag= orig_f.flag
new_f.image= orig_f.image
uv1= orig_f.uv[i1]
uv2= orig_f.uv[i2]
new_f.uv= (uv1, uv2, uv2, uv1)
for collayer in me.getColorLayerNames():
me.activeColorLayer = collayer
for i, origfData in enumerate(skin_side_faces_orig):
orig_f, new_f_idx, i2, i1 = origfData
new_f= me_faces[new_f_idx]
col1= orig_f.col[i1]
col2= orig_f.col[i2]
new_f.col= (col1, col2, col2, col1)
if PREF_REM_ORIG:
me_faces.delete(0, faces_sel)
@@ -294,11 +314,13 @@ def main():
# Create the variables.
PREF_THICK = Draw.Create(-0.1)
PREF_SKIN_SIDES= Draw.Create(1)
PREF_COLLAPSE_SIDES= Draw.Create(0)
PREF_REM_ORIG= Draw.Create(0)
pup_block = [\
('Thick:', PREF_THICK, -10, 10, 'Skin thickness in mesh space.'),\
('Skin Sides', PREF_SKIN_SIDES, 'Skin between the original and new faces.'),\
('Collapse Sides', PREF_COLLAPSE_SIDES, 'Skin between the original and new faces.'),\
('Remove Original', PREF_REM_ORIG, 'Remove the selected faces after skinning.'),\
]
@@ -311,7 +333,7 @@ def main():
Window.WaitCursor(1)
me = ob.getData(mesh=1)
solidify(me, PREF_THICK.val, PREF_SKIN_SIDES.val, PREF_REM_ORIG.val)
solidify(me, PREF_THICK.val, PREF_SKIN_SIDES.val, PREF_REM_ORIG.val, PREF_COLLAPSE_SIDES.val)
Window.WaitCursor(0)