GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
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@@ -422,9 +422,9 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
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static void draw_fcurve_sample_control(float x, float y, float xscale, float yscale, float hsize, unsigned int pos)
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{
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/* adjust view transform before starting */
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gpuPushMatrix();
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gpuTranslate2f(x, y);
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gpuScale2f(1.0f / xscale * hsize, 1.0f / yscale * hsize);
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GPU_matrix_push();
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GPU_matrix_translate_2f(x, y);
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GPU_matrix_scale_2f(1.0f / xscale * hsize, 1.0f / yscale * hsize);
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/* draw X shape */
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immBegin(GWN_PRIM_LINES, 4);
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@@ -436,7 +436,7 @@ static void draw_fcurve_sample_control(float x, float y, float xscale, float ysc
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immEnd();
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/* restore view transform */
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gpuPopMatrix();
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GPU_matrix_pop();
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}
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/* helper func - draw keyframe vertices only for an F-Curve */
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@@ -585,10 +585,10 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
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}
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/* apply unit mapping */
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gpuPushMatrix();
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GPU_matrix_push();
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unit_scale = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag, &offset);
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gpuScale2f(1.0f, unit_scale);
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gpuTranslate2f(0.0f, offset);
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GPU_matrix_scale_2f(1.0f, unit_scale);
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GPU_matrix_translate_2f(0.0f, offset);
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immBegin(GWN_PRIM_LINE_STRIP, count);
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@@ -645,7 +645,7 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
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immEnd();
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gpuPopMatrix();
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GPU_matrix_pop();
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}
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/* helper func - check if the F-Curve only contains easily drawable segments
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@@ -679,10 +679,10 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
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short mapping_flag = ANIM_get_normalization_flags(ac);
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/* apply unit mapping */
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gpuPushMatrix();
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GPU_matrix_push();
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unit_scale = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag, &offset);
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gpuScale2f(1.0f, unit_scale);
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gpuTranslate2f(0.0f, offset);
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GPU_matrix_scale_2f(1.0f, unit_scale);
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GPU_matrix_translate_2f(0.0f, offset);
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/* For now, this assumes the worst case scenario, where all the keyframes have
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* bezier interpolation, and are drawn at full res.
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@@ -827,7 +827,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
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immEnd();
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gpuPopMatrix();
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GPU_matrix_pop();
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}
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/* Debugging -------------------------------- */
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@@ -1136,9 +1136,9 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
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float unit_scale = ANIM_unit_mapping_get_factor(ac->scene, ale->id, fcu, mapping_flag, &offset);
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/* apply unit-scaling to all values via OpenGL */
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gpuPushMatrix();
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gpuScale2f(1.0f, unit_scale);
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gpuTranslate2f(0.0f, offset);
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GPU_matrix_push();
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GPU_matrix_scale_2f(1.0f, unit_scale);
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GPU_matrix_translate_2f(0.0f, offset);
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/* set this once and for all - all handles and handle-verts should use the same thickness */
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GPU_line_width(1.0);
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@@ -1160,7 +1160,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
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draw_fcurve_samples(sipo, ar, fcu);
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}
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gpuPopMatrix();
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GPU_matrix_pop();
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}
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}
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