diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c index 2c21573dd62..20933a53d6f 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -1635,24 +1635,27 @@ static void extract_lnor_hq_loop_bmesh(const MeshRenderData *mr, int l, BMLoop * static void extract_lnor_hq_loop_mesh( const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data) { + gpuHQNor *lnor_data = &((gpuHQNor *)data)[l]; if (mr->loop_normals) { - normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, mr->loop_normals[l]); + normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[l]); } else if (mpoly->flag & ME_SMOOTH) { - copy_v3_v3_short(&((gpuHQNor *)data)[l].x, mr->mvert[mloop->v].no); + copy_v3_v3_short(&lnor_data->x, mr->mvert[mloop->v].no); } else { - normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, mr->poly_normals[p]); + normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[p]); } + /* Flag for paint mode overlay. */ - if (mpoly->flag & ME_HIDE) { - ((gpuHQNor *)data)[l].w = -1; + if (mpoly->flag & ME_HIDE || + (mr->extract_type == MR_EXTRACT_MAPPED && mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) { + lnor_data->w = -1; } else if (mpoly->flag & ME_FACE_SEL) { - ((gpuHQNor *)data)[l].w = 1; + lnor_data->w = 1; } else { - ((gpuHQNor *)data)[l].w = 0; + lnor_data->w = 0; } } @@ -1708,24 +1711,27 @@ static void extract_lnor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loo static void extract_lnor_loop_mesh( const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data) { + GPUPackedNormal *lnor_data = &((GPUPackedNormal *)data)[l]; if (mr->loop_normals) { - ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]); + *lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[l]); } else if (mpoly->flag & ME_SMOOTH) { - ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_s3(mr->mvert[mloop->v].no); + *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[mloop->v].no); } else { - ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->poly_normals[p]); + *lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[p]); } + /* Flag for paint mode overlay. */ - if (mpoly->flag & ME_HIDE) { - ((GPUPackedNormal *)data)[l].w = -1; + if (mpoly->flag & ME_HIDE || + (mr->extract_type == MR_EXTRACT_MAPPED && mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) { + lnor_data->w = -1; } else if (mpoly->flag & ME_FACE_SEL) { - ((GPUPackedNormal *)data)[l].w = 1; + lnor_data->w = 1; } else { - ((GPUPackedNormal *)data)[l].w = 0; + lnor_data->w = 0; } }