diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 577d8af0caf..39d6f836815 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -1152,7 +1152,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C) /* Try using GLSL display transform. */ if (force_fallback == false) { - if (IMB_colormanagement_setup_glsl_draw(NULL, &scene->display_settings, true, false)) { + if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, true, false)) { glEnable(GL_BLEND); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT, @@ -1170,7 +1170,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C) "render_view3d_draw"); IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty, - 4, dither, NULL, &scene->display_settings); + 4, dither, &scene->view_settings, &scene->display_settings); glEnable(GL_BLEND); glColor4f(1.0f, 1.0f, 1.0f, 1.0f);