Fix Sculpt 2D falloff, missing brush caused crash

This commit is contained in:
2017-10-10 19:49:31 +11:00
parent 8d73ba58b6
commit 582fbda18f

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@@ -941,7 +941,7 @@ static void calc_area_center(
/* Intentionally set 'sd' to NULL since we share logic with vertex paint. */ /* Intentionally set 'sd' to NULL since we share logic with vertex paint. */
SculptThreadedTaskData data = { SculptThreadedTaskData data = {
.sd = NULL, .ob = ob, .nodes = nodes, .totnode = totnode, .sd = NULL, .ob = ob, .brush = brush, .nodes = nodes, .totnode = totnode,
.has_bm_orco = has_bm_orco, .area_cos = area_cos, .area_nos = NULL, .count = count, .has_bm_orco = has_bm_orco, .area_cos = area_cos, .area_nos = NULL, .count = count,
}; };
BLI_mutex_init(&data.mutex); BLI_mutex_init(&data.mutex);