Cleanup: Use higher level function
This kind of abstracts OpenGL details, and this is what is used in other areas as well.
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@@ -291,7 +291,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
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* bleeding of data is happening from tiles which are drawn later on.
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* This doesn't seem to be too slow, but still would be nice to have fast and nice solution. */
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#ifdef __APPLE__
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glFlush();
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GPU_flush();
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#endif
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}
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}
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