From 5aad4bfceb454974e0800bfab08271c8b3baaff3 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Fri, 23 Jan 2004 18:29:14 +0000 Subject: [PATCH] - fix for raytrace render; when you render ray_transp material, it didn't recalculate the O.dxno and O.dyno for each pixel. This causes scanline errors (stripes) when in same scanline something else is called that calculates O.dxno/dyno... --- source/blender/blenkernel/intern/material.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 3791a95d687..5727c10ecc8 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -580,7 +580,7 @@ void init_render_material(Material *ma) if(R.osa) ma->texco |= TEXCO_OSA; } if(ma->mode & MA_RAYTRANSP) { - ma->texco |= NEED_UV; + ma->texco |= NEED_UV|TEXCO_NORM; if(R.osa) ma->texco |= TEXCO_OSA; }