RNA Types metaclass registration
See mailing list posts for details [1][2][3] Addons still need to be fixed; Campbell said he'd do it today. See any of the py files (outside netrender) in this commit for how to do it (it's rather simple). [1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html [2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html [3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
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@@ -23,7 +23,7 @@ from rna_prop_ui import PropertyPanel
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narrowui = bpy.context.user_preferences.view.properties_width_check
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class WorldButtonsPanel(bpy.types.Panel):
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class WorldButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "world"
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@@ -34,7 +34,7 @@ class WorldButtonsPanel(bpy.types.Panel):
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return (context.world) and (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)
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class WORLD_PT_preview(WorldButtonsPanel):
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class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
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bl_label = "Preview"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -42,7 +42,7 @@ class WORLD_PT_preview(WorldButtonsPanel):
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self.layout.template_preview(context.world)
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class WORLD_PT_context_world(WorldButtonsPanel):
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class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
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bl_label = ""
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bl_show_header = False
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -70,12 +70,12 @@ class WORLD_PT_context_world(WorldButtonsPanel):
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layout.template_ID(scene, "world", new="world.new")
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class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel):
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class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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_context_path = "world"
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class WORLD_PT_world(WorldButtonsPanel):
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class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
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bl_label = "World"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -103,7 +103,7 @@ class WORLD_PT_world(WorldButtonsPanel):
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row.column().prop(world, "ambient_color")
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class WORLD_PT_mist(WorldButtonsPanel):
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class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
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bl_label = "Mist"
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -134,7 +134,7 @@ class WORLD_PT_mist(WorldButtonsPanel):
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layout.prop(world.mist, "falloff")
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class WORLD_PT_stars(WorldButtonsPanel):
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class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
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bl_label = "Stars"
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -163,7 +163,7 @@ class WORLD_PT_stars(WorldButtonsPanel):
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col.prop(world.stars, "average_separation", text="Separation")
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class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
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class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
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bl_label = "Ambient Occlusion"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -182,7 +182,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
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split.prop(light, "ao_blend_mode", text="")
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class WORLD_PT_environment_lighting(WorldButtonsPanel):
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class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
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bl_label = "Environment Lighting"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -201,7 +201,7 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel):
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split.prop(light, "environment_color", text="")
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class WORLD_PT_indirect_lighting(WorldButtonsPanel):
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class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
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bl_label = "Indirect Lighting"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -224,7 +224,7 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel):
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split.prop(light, "indirect_bounces", text="Bounces")
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class WORLD_PT_gather(WorldButtonsPanel):
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class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
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bl_label = "Gather"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -272,30 +272,12 @@ class WORLD_PT_gather(WorldButtonsPanel):
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col.prop(light, "correction")
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classes = [
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WORLD_PT_context_world,
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WORLD_PT_preview,
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WORLD_PT_world,
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WORLD_PT_ambient_occlusion,
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WORLD_PT_environment_lighting,
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WORLD_PT_indirect_lighting,
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WORLD_PT_gather,
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WORLD_PT_mist,
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WORLD_PT_stars,
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WORLD_PT_custom_props]
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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pass
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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pass
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if __name__ == "__main__":
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register()
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