From 5c038a69300b154ef06fc8e410ecdf1b7a90f164 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Wed, 17 Oct 2018 20:17:02 +0200 Subject: [PATCH] Revert "Fix error on FBX export after material changes" MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This reverts commit ce4cfbe108d0641832d86a731ea32f596220b7c5. Obviously wrong 'fix', please do not touch other dev’s code, especially in active/WIP area, when you do not fully understand it. --- release/scripts/modules/bpy_extras/node_shader_utils.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/release/scripts/modules/bpy_extras/node_shader_utils.py b/release/scripts/modules/bpy_extras/node_shader_utils.py index 69946d73fb1..89e3585e621 100644 --- a/release/scripts/modules/bpy_extras/node_shader_utils.py +++ b/release/scripts/modules/bpy_extras/node_shader_utils.py @@ -466,7 +466,7 @@ class PrincipledBSDFWrapper(ShaderWrapper): def normalmap_texture_get(self): - if not self.use_nodes or self.node_normalmap is None or self.node_normalmap == ...: + if not self.use_nodes or self.node_normalmap is None: return None return ShaderImageTextureWrapper( self, self.node_normalmap,