nicer alignment for preset UI
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@@ -155,9 +155,9 @@ class OBJECT_PT_groups(ObjectButtonsPanel):
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ob = context.object
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wide_ui = context.region.width > narrowui
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split = layout.split(percentage=0.8, align=True)
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split.operator("object.group_link", text="Add to Group")
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split.operator("object.group_add", text="", icon='ZOOMIN')
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row = layout.row(align=True)
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row.operator("object.group_link", text="Add to Group")
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row.operator("object.group_add", text="", icon='ZOOMIN')
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# XXX, this is bad practice, yes, I wrote it :( - campbell
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index = 0
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@@ -87,7 +87,7 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
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col = split.column()
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col.label(text="Presets:")
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sub = col.row(align=True).split(percentage=0.75)
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sub = col.row(align=True)
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sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
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sub.operator("cloth.preset_add", text="", icon="ZOOMIN")
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@@ -536,10 +536,9 @@ class RENDER_PT_dimensions(RenderButtonsPanel):
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rd = scene.render
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wide_ui = context.region.width > narrowui
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row = layout.row().split()
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sub = row.row(align=True).split(percentage=0.75)
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sub.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
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sub.operator("render.preset_add", text="", icon="ZOOMIN")
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row = layout.row(align=True)
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row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
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row.operator("render.preset_add", text="", icon="ZOOMIN")
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split = layout.split()
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