Extend Gawain to use Blender's built-in shaders
Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature. Added same for batched rendering.
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@@ -58,7 +58,6 @@
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#include "interface_intern.h"
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#include "GPU_basic_shader.h"
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#include "GPU_shader.h"
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#include "GPU_immediate.h"
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#ifdef WITH_INPUT_IME
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