- fixed drawing in frontbuffer of selected object... the previous
fix for selecting multiple objects reveiled this error...
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@@ -3738,8 +3738,6 @@ void draw_object(Base *base)
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void draw_object_ext(Base *base)
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void draw_object_ext(Base *base)
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{
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{
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ScrArea *tempsa, *sa;
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View3D *vd;
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if(G.vd==NULL || base==NULL) return;
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if(G.vd==NULL || base==NULL) return;
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@@ -3751,29 +3749,13 @@ void draw_object_ext(Base *base)
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G.f |= G_DRAW_EXT;
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G.f |= G_DRAW_EXT;
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glDrawBuffer(GL_FRONT);
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glDrawBuffer(GL_FRONT);
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persp(PERSP_VIEW);
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/* check all views */
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draw_object(base);
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tempsa= curarea;
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sa= G.curscreen->areabase.first;
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while(sa) {
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if(sa->spacetype==SPACE_VIEW3D) {
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/* limited drawing in both buffers: selectbuffer! */
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vd= sa->spacedata.first;
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if(base->lay & vd->lay) {
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areawinset(sa->win);
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draw_object(base);
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sa->win_swap= WIN_FRONT_OK;
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}
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}
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sa= sa->next;
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}
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if(curarea!=tempsa) areawinset(tempsa->win);
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G.f &= ~G_DRAW_EXT;
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G.f &= ~G_DRAW_EXT;
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glFinish(); /* reveil frontbuffer drawing */
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glDrawBuffer(GL_BACK);
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glDrawBuffer(GL_BACK);
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if(G.zbuf) {
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if(G.zbuf) {
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@@ -655,10 +655,6 @@ void mouse_select(void)
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allqueue(REDRAWHEADERS, 0); /* To force display update for the posebutton */
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allqueue(REDRAWHEADERS, 0); /* To force display update for the posebutton */
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}
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}
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/* now its getting confusing... finish() only works in frontbuffer here */
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glDrawBuffer(GL_FRONT);
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glFinish(); /* reveil frontbuffer drawing */
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glDrawBuffer(GL_BACK);
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}
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}
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countall();
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countall();
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