diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c index 5e174e8fa47..cac945fd416 100644 --- a/source/blender/src/edit.c +++ b/source/blender/src/edit.c @@ -1109,21 +1109,7 @@ void snap_sel_to_grid() for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if(pchan->bone->flag & BONE_SELECTED) { if(pchan->bone->layer & arm->layer) { - if (pchan->parent==NULL) { - float dLoc[3], oldLoc[3], nLoc[3]; - - /* get nearest grid point to snap to */ - VECCOPY(nLoc, pchan->pose_head); - vec[0]= gridf * (float)(floor(.5+ nLoc[0]/gridf)); - vec[1]= gridf * (float)(floor(.5+ nLoc[1]/gridf)); - vec[2]= gridf * (float)(floor(.5+ nLoc[2]/gridf)); - - /* adjust location */ - VecSubf(dLoc, vec, nLoc); - VECCOPY(oldLoc, pchan->loc); - VecAddf(pchan->loc, oldLoc, dLoc); - } - else if((pchan->bone->flag & BONE_CONNECTED)==0) { + if((pchan->bone->flag & BONE_CONNECTED)==0) { float vecN[3], nLoc[3]; float dLoc[3], oldLoc[3]; @@ -1240,14 +1226,7 @@ void snap_sel_to_curs() for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) { if(pchan->bone->flag & BONE_SELECTED) { if(pchan->bone->layer & arm->layer) { - if(pchan->parent==NULL) { - float dLoc[3], oldLoc[3]; - - VecSubf(dLoc, cursp, pchan->pose_head); - VECCOPY(oldLoc, pchan->loc); - VecAddf(pchan->loc, oldLoc, dLoc); - } - else if((pchan->bone->flag & BONE_CONNECTED)==0) { + if((pchan->bone->flag & BONE_CONNECTED)==0) { float curspn[3], dLoc[3], oldLoc[3]; /* get location of cursor in bone-space */ @@ -1600,13 +1579,7 @@ void snap_to_center() for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) { if(pchan->bone->flag & BONE_SELECTED) { if(pchan->bone->layer & arm->layer) { - if(pchan->parent==NULL) { - float dLoc[3], oldLoc[3]; - VecSubf(dLoc, snaploc, pchan->pose_head); - VECCOPY(oldLoc, pchan->loc); - VecAddf(pchan->loc, oldLoc, dLoc); - } - else if((pchan->bone->flag & BONE_CONNECTED)==0) { + if((pchan->bone->flag & BONE_CONNECTED)==0) { float dLoc[3], oldLoc[3]; /* get location of cursor in bone-space */