blender 2.8: Opengl: UI_draw_roundbox
all is in the title too.. Reviewers: merwin Reviewed By: merwin Subscribers: Blendify, Severin Tags: #bf_blender_2.8, #opengl_gfx Maniphest Tasks: T49043 Differential Revision: https://developer.blender.org/D2337
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@@ -212,13 +212,11 @@ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
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glDisable(GL_BLEND);
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}
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void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad, bool use_alpha)
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void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad, bool use_alpha, float color[4])
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{
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float color[4];
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int j;
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glEnable(GL_BLEND);
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glGetFloatv(GL_CURRENT_COLOR, color); // I will make the change in a futur patch, use as it is for now
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if (use_alpha) {
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color[3] = 0.5f;
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}
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