Separate in Mesh editmode, selectmode 'face', and with a selection that
used to be in vertex mode a full select (like selecting the 2 opposing
faces in a cube) caused crash. There was still no good face-select
awareness there... tsk! :)
This commit is contained in:
2004-12-15 11:36:46 +00:00
parent 82421a2d70
commit 6719d88aab
3 changed files with 19 additions and 45 deletions

View File

@@ -578,7 +578,7 @@ void split_mesh(void)
countall();
allqueue(REDRAWVIEW3D, 0);
makeDispList(G.obedit);
BIF_undo_push("Hash");
BIF_undo_push("Split");
}