Bug #2019
Separate in Mesh editmode, selectmode 'face', and with a selection that used to be in vertex mode a full select (like selecting the 2 opposing faces in a cube) caused crash. There was still no good face-select awareness there... tsk! :)
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@@ -578,7 +578,7 @@ void split_mesh(void)
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countall();
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allqueue(REDRAWVIEW3D, 0);
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makeDispList(G.obedit);
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BIF_undo_push("Hash");
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BIF_undo_push("Split");
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}
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