* added MTex uvlayer string attribute
* added Pose attribute "ik" True/False depending on the pose bones IK. limitX/Y/Z bool's lockX/Y/ZRot bool's stiffX/Y/Z floats stretch (ikstretch) float
This commit is contained in:
@@ -184,11 +184,38 @@ class PoseBone:
|
||||
@type poseMatrix: Matrix object
|
||||
@type constraints: BPy_ConstraintSeq
|
||||
@ivar constraints: a sequence of constraints for the object
|
||||
@type limitmin: A 3-item sequence
|
||||
@type limitmin: 3-item sequence
|
||||
@ivar limitmin: The x,y,z minimum limits on rotation when part of an IK
|
||||
@type limitmax: A 3-item sequence
|
||||
@type limitmax: 3-item sequence
|
||||
@ivar limitmax: The x,y,z maximum limits on rotation when part of an IK
|
||||
|
||||
@type ik: bool
|
||||
@ivar ik: True if this pose bone is a part of an IK (readonly), when False, other IK related values have no affect.
|
||||
|
||||
@type stretch: float
|
||||
@ivar stretch: The amount to stretch to the ik target when part of an IK [0.0 - 1.0]
|
||||
|
||||
@type stiffX: float
|
||||
@ivar stiffX: The x stiffness when part of an IK [0.0 - 0.990]
|
||||
@type stiffY: float
|
||||
@ivar stiffY: The x stiffness when part of an IK [0.0 - 0.990]
|
||||
@type stiffZ: float
|
||||
@ivar stiffZ: The x stiffness when part of an IK [0.0 - 0.990]
|
||||
|
||||
@type limitX: bool
|
||||
@ivar limitX: Limit rotation over X axis when part of an IK.
|
||||
@type limitY: bool
|
||||
@ivar limitY: Limit rotation over Y axis when part of an IK.
|
||||
@type limitZ: bool
|
||||
@ivar limitZ: Limit rotation over Z axis when part of an IK.
|
||||
|
||||
@type lockXRot: bool
|
||||
@ivar lockXRot: Disable X DoF when part of an IK.
|
||||
@type lockYRot: bool
|
||||
@ivar lockYRot: Disable Y DoF when part of an IK.
|
||||
@type lockZRot: bool
|
||||
@ivar lockZRot: Disable Z DoF when part of an IK.
|
||||
|
||||
"""
|
||||
|
||||
def insertKey(parentObject, frameNumber, type):
|
||||
|
||||
Reference in New Issue
Block a user