Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes. Style modules were updated accordingly. Additional code clean-up was also made.
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@@ -16,39 +16,42 @@ static char SpatialNoiseShader___doc__[] =
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"\n"
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"[Geometry shader]\n"
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"\n"
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".. method:: __init__(iAmount, ixScale, nbOctave, smooth, pureRandom)\n"
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".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
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"\n"
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" Builds a SpatialNoiseShader object.\n"
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"\n"
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" :arg iAmount: The amplitude of the noise.\n"
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" :type iAmount: float\n"
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" :arg ixScale: The noise frequency.\n"
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" :type ixScale: float\n"
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" :arg nbOctave: The number of octaves\n"
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" :type nbOctave: int\n"
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" :arg amount: The amplitude of the noise.\n"
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" :type amount: float\n"
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" :arg scale: The noise frequency.\n"
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" :type scale: float\n"
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" :arg num_octaves: The number of octaves\n"
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" :type num_octaves: int\n"
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" :arg smooth: True if you want the noise to be smooth.\n"
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" :type smooth: bool\n"
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" :arg pureRandom: True if you don't want any coherence.\n"
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" :type pureRandom: bool\n"
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" :arg pure_random: True if you don't want any coherence.\n"
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" :type pure_random: bool\n"
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"\n"
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".. method:: shade(s)\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
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" more noisy.\n"
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"\n"
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" :arg s: A Stroke object.\n"
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" :type s: :class:`Stroke`\n";
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`Stroke`\n";
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static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args)
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static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader* self, PyObject *args, PyObject *kwds)
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{
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static const char *kwlist[] = {"amount", "scale", "num_octaves", "smooth", "pure_random", NULL};
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float f1, f2;
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int i3;
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PyObject *obj4 = 0, *obj5 = 0;
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if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) ))
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return -1;
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self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) );
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffiO!O!", (char **)kwlist,
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&f1, &f2, &i3, &PyBool_Type, &obj4, &PyBool_Type, &obj5))
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{
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return -1;
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}
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self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
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return 0;
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}
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