fix for G,G causing vertex slide in UV/Image window, also comment unused defines/enums.
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@@ -452,7 +452,7 @@ static void init_ccgdm_arrays(DerivedMesh *dm)
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grid_offset = dm->getGridOffset(dm);
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dm->getGridKey(dm, &key);
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(void) grid_data;
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(void) grid_size;
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(void) grid_data;
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(void) grid_offset;
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}
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