Cycles: Clamp Sky Texture altitude to avoid numerical issues
Differential Revision: https://developer.blender.org/D8091
This commit is contained in:
@@ -828,13 +828,17 @@ void SkyTextureNode::compile(SVMCompiler &compiler)
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else if (type == NODE_SKY_HOSEK)
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sky_texture_precompute_hosek(&sunsky, sun_direction, turbidity, ground_albedo);
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else if (type == NODE_SKY_NISHITA) {
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/* Clamp altitude to reasonable values.
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* Below 1m causes numerical issues and above 60km is space. */
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float clamped_altitude = clamp(altitude, 1.0f, 59999.0f);
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sky_texture_precompute_nishita(&sunsky,
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sun_disc,
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sun_size,
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sun_intensity,
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sun_elevation,
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sun_rotation,
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altitude,
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clamped_altitude,
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air_density,
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dust_density);
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/* precomputed texture image parameters */
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@@ -846,7 +850,7 @@ void SkyTextureNode::compile(SVMCompiler &compiler)
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/* precompute sky texture */
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if (handle.empty()) {
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SkyLoader *loader = new SkyLoader(
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sun_elevation, altitude, air_density, dust_density, ozone_density);
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sun_elevation, clamped_altitude, air_density, dust_density, ozone_density);
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handle = image_manager->add_image(loader, impar);
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}
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}
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@@ -920,13 +924,17 @@ void SkyTextureNode::compile(OSLCompiler &compiler)
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else if (type == NODE_SKY_HOSEK)
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sky_texture_precompute_hosek(&sunsky, sun_direction, turbidity, ground_albedo);
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else if (type == NODE_SKY_NISHITA) {
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/* Clamp altitude to reasonable values.
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* Below 1m causes numerical issues and above 60km is space. */
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float clamped_altitude = clamp(altitude, 1.0f, 59999.0f);
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sky_texture_precompute_nishita(&sunsky,
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sun_disc,
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sun_size,
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sun_intensity,
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sun_elevation,
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sun_rotation,
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altitude,
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clamped_altitude,
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air_density,
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dust_density);
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/* precomputed texture image parameters */
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@@ -938,7 +946,7 @@ void SkyTextureNode::compile(OSLCompiler &compiler)
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/* precompute sky texture */
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if (handle.empty()) {
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SkyLoader *loader = new SkyLoader(
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sun_elevation, altitude, air_density, dust_density, ozone_density);
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sun_elevation, clamped_altitude, air_density, dust_density, ozone_density);
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handle = image_manager->add_image(loader, impar);
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}
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}
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