Unifying access to GLEW from the Blender Game Engine

Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine in blender2.8.
This commit is contained in:
Dalai Felinto
2017-05-11 15:53:09 +02:00
parent 15038975a3
commit 6b9ab1f7a2
25 changed files with 25 additions and 23 deletions

View File

@@ -35,7 +35,7 @@
#include "RAS_OpenGLRasterizer.h"
#include "glew-mx.h"
#include "GPU_glew.h"
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"