Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8.
This commit is contained in:
@@ -35,7 +35,7 @@
|
||||
|
||||
#include "RAS_OpenGLRasterizer.h"
|
||||
|
||||
#include "glew-mx.h"
|
||||
#include "GPU_glew.h"
|
||||
|
||||
#include "RAS_ICanvas.h"
|
||||
#include "RAS_Rect.h"
|
||||
|
||||
Reference in New Issue
Block a user