Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8.
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@@ -28,7 +28,7 @@
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#include "RAS_StorageVBO.h"
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#include "RAS_MeshObject.h"
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#include "glew-mx.h"
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#include "GPU_glew.h"
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VBO::VBO(RAS_DisplayArray *data, unsigned int indices)
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{
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