Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8.
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@@ -36,7 +36,7 @@
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#include <math.h>
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#include "glew-mx.h"
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#include "GPU_glew.h"
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#include "KX_PythonInit.h"
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#include "DNA_scene_types.h"
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