From 6d2019074ffb3466840443a4a75cb19ca6493566 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 16 Dec 2010 05:02:15 +0000 Subject: [PATCH] - fix [#25246] export default scene to X3D crashes exporter, own fault but also made sure all colors are now clamped and noticed 3D text was not being exported. - de-duplicated 'object_type_items' enum, text was known as TEXT in one, FONT in another. --- release/scripts/op/io_scene_x3d/export_x3d.py | 161 ++++++------------ release/scripts/templates/background_job.py | 2 +- .../scripts/ui/properties_data_metaball.py | 2 +- release/scripts/ui/space_view3d.py | 2 +- 4 files changed, 59 insertions(+), 108 deletions(-) diff --git a/release/scripts/op/io_scene_x3d/export_x3d.py b/release/scripts/op/io_scene_x3d/export_x3d.py index 6bc667e242b..4d6e8181203 100644 --- a/release/scripts/op/io_scene_x3d/export_x3d.py +++ b/release/scripts/op/io_scene_x3d/export_x3d.py @@ -44,6 +44,9 @@ from io_utils import create_derived_objects, free_derived_objects DEG2RAD=0.017453292519943295 MATWORLD= mathutils.Matrix.Rotation(-90, 4, 'X') +def round_color(col, cp): + return tuple([round(max(min(c, 1.0), 0.0), cp) for c in col]) + #################################### # Global Variables #################################### @@ -218,15 +221,13 @@ class x3d_class: if world: mtype = world.mist_settings.falloff mparam = world.mist_settings - grd = world.horizon_color - grd0, grd1, grd2 = grd[0], grd[1], grd[2] else: return if (mtype == 'LINEAR' or mtype == 'INVERSE_QUADRATIC'): mtype = 1 if mtype == 'LINEAR' else 2 # if (mtype == 1 or mtype == 2): self.file.write("\n\n" % round(mparam[2],self.cp)) else: return @@ -238,11 +239,10 @@ class x3d_class: safeName = self.cleanStr(ob.name) if world: ambi = world.ambient_color - # ambi = world.amb - ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5 + ambientIntensity = ((ambi[0] + ambi[1] + ambi[2]) / 3.0) / 2.5 + del ambi else: - ambi = 0 - ambientIntensity = 0 + ambientIntensity = 0.0 # compute cutoff and beamwidth intensity=min(lamp.energy/1.75,1.0) @@ -264,8 +264,7 @@ class x3d_class: self.file.write("radius=\"%s\" " % (round(radius,self.cp))) self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp))) self.file.write("intensity=\"%s\" " % (round(intensity,self.cp))) - self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0],self.cp), round(lamp.color[1],self.cp), round(lamp.color[2],self.cp))) - # self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp))) + self.file.write("color=\"%s %s %s\" " % round_color(lamp.color, self.cp)) self.file.write("beamWidth=\"%s\" " % (round(beamWidth,self.cp))) self.file.write("cutOffAngle=\"%s\" " % (round(cutOffAngle,self.cp))) self.file.write("direction=\"%s %s %s\" " % (round(dx,3),round(dy,3),round(dz,3))) @@ -618,51 +617,31 @@ class x3d_class: self.matNames[matName] = 1 + emit = mat.emit ambient = mat.ambient / 3.0 - diffuseR, diffuseG, diffuseB = mat.diffuse_color + diffuseColor = tuple(mat.diffuse_color) if world: - ambi = world.ambient_color - ambi0, ambi1, ambi2 = (ambi[0] * mat.ambient) * 2.0, (ambi[1] * mat.ambient) * 2.0, (ambi[2] * mat.ambient) * 2.0 + ambiColor = tuple(((c * mat.ambient) * 2.0) for c in world.ambient_color) else: - ambi0, ambi1, ambi2 = 0.0, 0.0, 0.0 - - emisR, emisG, emisB = (diffuseR*mat.emit+ambi0) / 2.0, (diffuseG*mat.emit+ambi1) / 2.0, (diffuseB*mat.emit+ambi2) / 2.0 - del ambi0, ambi1, ambi2 - - shininess = mat.specular_hardness/512.0 - specR = (mat.specular_color[0]+0.001)/(1.25/(mat.specular_intensity+0.001)) - specG = (mat.specular_color[1]+0.001)/(1.25/(mat.specular_intensity+0.001)) - specB = (mat.specular_color[2]+0.001)/(1.25/(mat.specular_intensity+0.001)) + ambiColor = 0.0, 0.0, 0.0 + emitColor = tuple(((c * emit) + ambiColor[i]) / 2.0 for i, c in enumerate(diffuseColor)) + shininess = mat.specular_hardness / 512.0 + specColor = tuple((c + 0.001) / (1.25 / (mat.specular_intensity + 0.001)) for c in mat.specular_color) transp = 1.0 - mat.alpha if mat.use_shadeless: - ambient = 1 - shine = 1 - specR = emitR = diffuseR - specG = emitG = diffuseG - specB = emitB = diffuseB - - # Clamp to be safe - specR= max(min(specR, 1.0), 0.0) - specG= max(min(specG, 1.0), 0.0) - specB= max(min(specB, 1.0), 0.0) - - diffuseR= max(min(diffuseR, 1.0), 0.0) - diffuseG= max(min(diffuseG, 1.0), 0.0) - diffuseB= max(min(diffuseB, 1.0), 0.0) - - emitR= max(min(emitR, 1.0), 0.0) - emitG= max(min(emitG, 1.0), 0.0) - emitB= max(min(emitB, 1.0), 0.0) + ambient = 1.0 + shininess = 0.0 + specColor = emitColor = diffuseColor self.writeIndented("" % (round(transp,self.cp))) + self.file.write("diffuseColor=\"%s %s %s\" " % round_color(diffuseColor, self.cp)) + self.file.write("specularColor=\"%s %s %s\" " % round_color(specColor, self.cp)) + self.file.write("emissiveColor=\"%s %s %s\" \n" % round_color(emitColor, self.cp)) + self.writeIndented("ambientIntensity=\"%s\" " % (round(ambient, self.cp))) + self.file.write("shininess=\"%s\" " % (round(shininess, self.cp))) + self.file.write("transparency=\"%s\" />" % (round(transp, self.cp))) self.writeIndented("\n",-1) def writeImageTexture(self, image): @@ -680,54 +659,45 @@ class x3d_class: def writeBackground(self, world, alltextures): if world: worldname = world.name else: return - blending = (world.use_sky_blend, world.use_sky_paper, world.use_sky_real) - # blending = world.getSkytype() - grd = world.horizon_color - # grd = world.getHor() - grd0, grd1, grd2 = grd[0], grd[1], grd[2] - sky = world.zenith_color - # sky = world.getZen() - sky0, sky1, sky2 = sky[0], sky[1], sky[2] - mix0, mix1, mix2 = grd[0]+sky[0], grd[1]+sky[1], grd[2]+sky[2] - mix0, mix1, mix2 = mix0/2, mix1/2, mix2/2 + blending = world.use_sky_blend, world.use_sky_paper, world.use_sky_real + + grd_triple = round_color(world.horizon_color, self.cp) + sky_triple = round_color(world.zenith_color, self.cp) + mix_triple = round_color(((grd_triple[i] + sky_triple[i]) / 2.0 for i in range(3)), self.cp) + self.file.write("\n\n") ########################################################## @@ -812,18 +775,13 @@ class x3d_class: # for ob, ob_mat in BPyObject.getDerivedObjects(ob_main): objType=ob.type objName=ob.name - if objType == "CAMERA": - # if objType == "Camera": + if objType == 'CAMERA': self.writeViewpoint(ob, ob_mat, scene) - elif objType in ("MESH", "CURVE", "SURF", "TEXT") : - # elif objType in ("Mesh", "Curve", "Surf", "Text") : + elif objType in ('MESH', 'CURVE', 'SURF', 'FONT') : if EXPORT_APPLY_MODIFIERS or objType != 'MESH': - # if EXPORT_APPLY_MODIFIERS or objType != 'Mesh': me = ob.create_mesh(scene, EXPORT_APPLY_MODIFIERS, 'PREVIEW') - # me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, False, scene) else: me = ob.data - # me = ob.getData(mesh=1) self.writeIndexedFaceSet(ob, me, ob_mat, world, EXPORT_TRI = EXPORT_TRI) @@ -831,24 +789,17 @@ class x3d_class: if me != ob.data: bpy.data.meshes.remove(me) - elif objType == "LAMP": - # elif objType == "Lamp": + elif objType == 'LAMP': data= ob.data datatype=data.type if datatype == 'POINT': - # if datatype == Lamp.Types.Lamp: self.writePointLight(ob, ob_mat, data, world) elif datatype == 'SPOT': - # elif datatype == Lamp.Types.Spot: self.writeSpotLight(ob, ob_mat, data, world) elif datatype == 'SUN': - # elif datatype == Lamp.Types.Sun: self.writeDirectionalLight(ob, ob_mat, data, world) else: self.writeDirectionalLight(ob, ob_mat, data, world) - # do you think x3d could document what to do with dummy objects? - #elif objType == "Empty" and objName != "Empty": - # self.writeNode(ob, ob_mat) else: #print "Info: Ignoring [%s], object type [%s] not handle yet" % (object.name,object.getType) pass diff --git a/release/scripts/templates/background_job.py b/release/scripts/templates/background_job.py index f887e6feaef..5705e8ef53e 100644 --- a/release/scripts/templates/background_job.py +++ b/release/scripts/templates/background_job.py @@ -18,7 +18,7 @@ def example_function(body_text, save_path, render_path): for obj in scene.objects: scene.objects.unlink(obj) - txt_data = bpy.data.curves.new(name="MyText", type='TEXT') + txt_data = bpy.data.curves.new(name="MyText", type='FONT') # Text Object txt_ob = bpy.data.objects.new(name="MyText", object_data=txt_data) diff --git a/release/scripts/ui/properties_data_metaball.py b/release/scripts/ui/properties_data_metaball.py index b4bf8dc5d70..051841562e0 100644 --- a/release/scripts/ui/properties_data_metaball.py +++ b/release/scripts/ui/properties_data_metaball.py @@ -115,7 +115,7 @@ class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel): col.prop(metaelem, "size_y", text="Y") -class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, bpy.types.Panel): +class DATA_PT_custom_props_metaball(PropertyPanel, DataButtonsPanel, bpy.types.Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "object.data" diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py index 22ae16bf041..3a3a526dab5 100644 --- a/release/scripts/ui/space_view3d.py +++ b/release/scripts/ui/space_view3d.py @@ -755,7 +755,7 @@ class VIEW3D_MT_object_specials(bpy.types.Menu): props.data_path_item = "data.dof_distance" props.input_scale = 0.02 - if obj.type in ('CURVE', 'TEXT'): + if obj.type in ('CURVE', 'FONT'): layout.operator_context = 'INVOKE_REGION_WIN' props = layout.operator("wm.context_modal_mouse", text="Extrude Size")