diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py index 1aafd6b080b..3b6667638d9 100644 --- a/source/blender/python/api2_2x/doc/Mesh.py +++ b/source/blender/python/api2_2x/doc/Mesh.py @@ -200,15 +200,15 @@ class MVert: for v in me.verts: v.no= no @type no: vector - @ivar uvco: (MVerts only). The vertex texture "sticky" coordinates (x, y), - if present. + @ivar uvco: The vertex texture "sticky" coordinates (x, y), + if present. Available for MVerts only. Use L{Mesh.vertexUV} to test for presence before trying to access; otherwise an exception will may be thrown. (Sticky coordinates can be set when the object is in the Edit mode; from the Editing Panel (F9), look under the "Mesh" properties for the "Sticky" button). @type uvco: vector (WRAPPED DATA) - @ivar index: (MVerts only). The vertex's index within the mesh. Read-only. + @ivar index: The vertex's index within the mesh (MVerts only). Read-only. @type index: int @ivar sel: The vertex's selection state (selected=1). B{Note}: a Mesh will return the selection state of the mesh when EditMode