refactor ED_view3d_project_short & ED_view3d_project_short_noclip,

This is apart of a code cleanup to make  ED_view3d_project_short/ED_view3d_project_int/ED_view3d_project_float interchangeable. Currently they work very differently in a way thats quite confusing (and cause of bugs in blender that remain uncorrected) - fixes coming.

There are also cases where ED_view3d_project_short is used, then the values are converted from shorts into int's after because ED_view3d_project_int() behaves differently, will unify behavior of these functions after this commit.

- rather then clip/noclip versions, pass flags (for bound-box clip, window clip).
- rather then store the invalid clip-value, return success (or error value clip_near, clip_bb, clip_win, overflow).
- remove local copies of project functions from drawobject.c: view3d_project_short_clip, view3d_project_short_noclip, view3d_project_short_clip_persmat.


add functions:
- ED_view3d_project_short_global() global space projection
- ED_view3d_project_short_object() object space projection.
- ED_view3d_project_short_ex() take perspective matrix and local space option as args.
- ED_view3d_project_base() - special function to set the Object 'Base' screen coords (sx, sy), since this is a common enough operation.
This commit is contained in:
2012-10-04 16:46:15 +00:00
parent 794520a86a
commit 709903c6bb
6 changed files with 261 additions and 271 deletions

View File

@@ -646,16 +646,17 @@ static SK_Point *sk_snapPointStroke(bContext *C, SK_Stroke *stk, int mval[2], in
short pval[2];
int pdist;
ED_view3d_project_short_noclip(ar, stk->points[i].p, pval);
if (ED_view3d_project_short_global(ar, stk->points[i].p, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
if (pdist < *dist) {
*dist = pdist;
pt = stk->points + i;
if (pdist < *dist) {
*dist = pdist;
pt = stk->points + i;
if (index != NULL) {
*index = i;
if (index != NULL) {
*index = i;
}
}
}
}
@@ -681,7 +682,24 @@ static SK_Point *sk_snapPointArmature(bContext *C, Object *ob, ListBase *ebones,
{
copy_v3_v3(vec, bone->head);
mul_m4_v3(ob->obmat, vec);
ED_view3d_project_short_noclip(ar, vec, pval);
if (ED_view3d_project_short_noclip(ar, vec, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
if (pdist < *dist)
{
*dist = pdist;
pt = &boneSnap;
copy_v3_v3(pt->p, vec);
pt->type = PT_EXACT;
}
}
}
copy_v3_v3(vec, bone->tail);
mul_m4_v3(ob->obmat, vec);
if (ED_view3d_project_short_noclip(ar, vec, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
@@ -693,21 +711,6 @@ static SK_Point *sk_snapPointArmature(bContext *C, Object *ob, ListBase *ebones,
pt->type = PT_EXACT;
}
}
copy_v3_v3(vec, bone->tail);
mul_m4_v3(ob->obmat, vec);
ED_view3d_project_short_noclip(ar, vec, pval);
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
if (pdist < *dist)
{
*dist = pdist;
pt = &boneSnap;
copy_v3_v3(pt->p, vec);
pt->type = PT_EXACT;
}
}
return pt;
@@ -936,10 +939,14 @@ static void sk_projectDrawPoint(bContext *C, float vec[3], SK_Stroke *stk, SK_Dr
initgrabz(ar->regiondata, fp[0], fp[1], fp[2]);
/* method taken from editview.c - mouse_cursor() */
ED_view3d_project_short_noclip(ar, fp, cval);
VECSUB2D(mval_f, cval, dd->mval);
ED_view3d_win_to_delta(ar, mval_f, dvec);
sub_v3_v3v3(vec, fp, dvec);
if (ED_view3d_project_short_global(ar, fp, cval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
VECSUB2D(mval_f, cval, dd->mval);
ED_view3d_win_to_delta(ar, mval_f, dvec);
sub_v3_v3v3(vec, fp, dvec);
}
else {
zero_v3(vec);
}
}
static int sk_getStrokeDrawPoint(bContext *C, SK_Point *pt, SK_Sketch *UNUSED(sketch), SK_Stroke *stk, SK_DrawData *dd)
@@ -1786,33 +1793,35 @@ int sk_detectMergeGesture(bContext *C, SK_Gesture *gest, SK_Sketch *UNUSED(sketc
short start_val[2], end_val[2];
short dist;
ED_view3d_project_short_noclip(ar, gest->stk->points[0].p, start_val);
ED_view3d_project_short_noclip(ar, sk_lastStrokePoint(gest->stk)->p, end_val);
if ((ED_view3d_project_short_global(ar, gest->stk->points[0].p, start_val, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) &&
(ED_view3d_project_short_global(ar, sk_lastStrokePoint(gest->stk)->p, end_val, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS))
{
dist = MAX2(ABS(start_val[0] - end_val[0]), ABS(start_val[1] - end_val[1]));
dist = MAX2(ABS(start_val[0] - end_val[0]), ABS(start_val[1] - end_val[1]));
/* if gesture is a circle */
if (dist <= 20) {
SK_Intersection *isect;
/* if gesture is a circle */
if (dist <= 20) {
SK_Intersection *isect;
/* check if it circled around an exact point */
for (isect = gest->intersections.first; isect; isect = isect->next) {
/* only delete strokes that are crossed twice */
if (isect->next && isect->next->stroke == isect->stroke) {
int start_index, end_index;
int i;
/* check if it circled around an exact point */
for (isect = gest->intersections.first; isect; isect = isect->next) {
/* only delete strokes that are crossed twice */
if (isect->next && isect->next->stroke == isect->stroke) {
int start_index, end_index;
int i;
start_index = MIN2(isect->after, isect->next->after);
end_index = MAX2(isect->before, isect->next->before);
start_index = MIN2(isect->after, isect->next->after);
end_index = MAX2(isect->before, isect->next->before);
for (i = start_index; i <= end_index; i++) {
if (isect->stroke->points[i].type == PT_EXACT) {
return 1; /* at least one exact point found, stop detect here */
for (i = start_index; i <= end_index; i++) {
if (isect->stroke->points[i].type == PT_EXACT) {
return 1; /* at least one exact point found, stop detect here */
}
}
}
/* skip next */
isect = isect->next;
/* skip next */
isect = isect->next;
}
}
}
}

View File

@@ -113,8 +113,31 @@ void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
/* TODO, these functions work quite differently, we should make them behave in a uniform way
* otherwise we can't be sure bugs are not added when we need to move from short->float types for eg
* - Campbell */
void ED_view3d_project_short(struct ARegion *ar, const float co[3], short r_co[2]);
void ED_view3d_project_short_noclip(struct ARegion *ar, const float vec[3], short r_co[2]);
/* return values for ED_view3d_project_...() */
typedef enum {
V3D_PROJ_RET_SUCCESS = 0,
V3D_PROJ_RET_CLIP_NEAR = 1, /* can't avoid this when in perspective mode, (can't avoid) */
V3D_PROJ_RET_CLIP_BB = 2, /* bounding box clip - RV3D_CLIPPING */
V3D_PROJ_RET_CLIP_WIN = 3, /* outside window bounds */
V3D_PROJ_RET_OVERFLOW = 4 /* outside range (mainly for short), (can't avoid) */
} eV3DProjStatus;
/* some clipping tests are optional */
typedef enum {
V3D_PROJ_TEST_NOP = 0,
V3D_PROJ_TEST_CLIP_BB = (1 << 0),
V3D_PROJ_TEST_CLIP_WIN = (1 << 1),
} eV3DProjTest;
eV3DProjStatus ED_view3d_project_short_ex(struct ARegion *ar, float perspmat[4][4], const int is_local,
const float co[3], short r_co[2], eV3DProjTest flag);
eV3DProjStatus ED_view3d_project_short_global(struct ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag);
eV3DProjStatus ED_view3d_project_short_object(struct ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag);
void _ED_view3d_project_short(struct ARegion *ar, const float co[3], short r_co[2]); // V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN
void _ED_view3d_project_short_noclip(struct ARegion *ar, const float vec[3], short r_co[2]); //
void ED_view3d_project_int(struct ARegion *ar, const float co[3], int r_co[2]);
void ED_view3d_project_int_noclip(struct ARegion *ar, const float co[3], int r_co[2]);
void ED_view3d_project_float(struct ARegion *ar, const float co[3], float r_co[2]);
@@ -122,6 +145,9 @@ void ED_view3d_project_float_noclip(struct ARegion *ar, const float co[3], float
void ED_view3d_project_float_v2_m4(const struct ARegion *a, const float co[3], float r_co[2], float mat[4][4]);
void ED_view3d_project_float_v3_m4(struct ARegion *a, const float co[3], float r_co[3], float mat[4][4]);
/* Base's get their own function since its a common operation */
eV3DProjStatus ED_view3d_project_base(struct ARegion *ar, struct Base *base);
void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, const float y, const float z);
int ED_view3d_clip_range_get(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend);

View File

@@ -408,11 +408,12 @@ static int key_test_depth(PEData *data, const float co[3])
/* nothing to do */
if ((v3d->drawtype<=OB_WIRE) || (v3d->flag & V3D_ZBUF_SELECT)==0)
return 1;
ED_view3d_project_short(data->vc.ar, co, wco);
if (wco[0] == IS_CLIPPED)
if (ED_view3d_project_short_global(data->vc.ar, co, wco,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS)
{
return 0;
}
gluProject(co[0], co[1], co[2], data->mats.modelview, data->mats.projection,
(GLint *)data->mats.viewport, &ux, &uy, &uz);

View File

@@ -239,107 +239,6 @@ static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
return 1;
}
/* ************* only use while object drawing **************
* or after running ED_view3d_init_mats_rv3d
* */
static void view3d_project_short_clip(ARegion *ar, const float vec[3], short adr[2], int is_local)
{
RegionView3D *rv3d = ar->regiondata;
float fx, fy, vec4[4];
adr[0] = IS_CLIPPED;
/* clipplanes in eye space */
if (rv3d->rflag & RV3D_CLIPPING) {
if (ED_view3d_clipping_test(rv3d, vec, is_local))
return;
}
copy_v3_v3(vec4, vec);
vec4[3] = 1.0;
mul_m4_v4(rv3d->persmatob, vec4);
/* clipplanes in window space */
if (vec4[3] > (float)BL_NEAR_CLIP) { /* is the NEAR clipping cutoff for picking */
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
if (fx > 0 && fx < ar->winx) {
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
if (fy > 0.0f && fy < (float)ar->winy) {
adr[0] = (short)floorf(fx);
adr[1] = (short)floorf(fy);
}
}
}
}
/* BMESH NOTE: this function is unused in bmesh only */
/* only use while object drawing */
static void UNUSED_FUNCTION(view3d_project_short_noclip) (ARegion * ar, const float vec[3], short adr[2])
{
RegionView3D *rv3d = ar->regiondata;
float fx, fy, vec4[4];
adr[0] = IS_CLIPPED;
copy_v3_v3(vec4, vec);
vec4[3] = 1.0;
mul_m4_v4(rv3d->persmatob, vec4);
if (vec4[3] > (float)BL_NEAR_CLIP) { /* is the NEAR clipping cutoff for picking */
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
if (fx > -32700 && fx < 32700) {
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
if (fy > -32700.0f && fy < 32700.0f) {
adr[0] = (short)floorf(fx);
adr[1] = (short)floorf(fy);
}
}
}
}
/* same as view3d_project_short_clip but use persmat instead of persmatob for projection */
static void view3d_project_short_clip_persmat(ARegion *ar, const float vec[3], short adr[2], int is_local)
{
RegionView3D *rv3d = ar->regiondata;
float fx, fy, vec4[4];
adr[0] = IS_CLIPPED;
/* clipplanes in eye space */
if (rv3d->rflag & RV3D_CLIPPING) {
if (ED_view3d_clipping_test(rv3d, vec, is_local))
return;
}
copy_v3_v3(vec4, vec);
vec4[3] = 1.0;
mul_m4_v4(rv3d->persmat, vec4);
/* clipplanes in window space */
if (vec4[3] > (float)BL_NEAR_CLIP) { /* is the NEAR clipping cutoff for picking */
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
if (fx > 0 && fx < ar->winx) {
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
if (fy > 0.0f && fy < (float)ar->winy) {
adr[0] = (short)floorf(fx);
adr[1] = (short)floorf(fy);
}
}
}
}
/* ************************ */
/* check for glsl drawing */
@@ -883,13 +782,17 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
if (mat && !(vos->flag & V3D_CACHE_TEXT_WORLDSPACE))
mul_m4_v3(mat, vos->vec);
if (vos->flag & V3D_CACHE_TEXT_GLOBALSPACE)
view3d_project_short_clip_persmat(ar, vos->vec, vos->sco, (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0);
else
view3d_project_short_clip(ar, vos->vec, vos->sco, (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0);
if (vos->sco[0] != IS_CLIPPED)
if (ED_view3d_project_short_ex(ar,
(vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
(vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0,
vos->vec, vos->sco,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
{
tot++;
}
else {
vos->sco[0] = IS_CLIPPED;
}
}
if (tot) {
@@ -1974,15 +1877,17 @@ void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPo
DispList *dl = BKE_displist_find(&obedit->disp, DL_VERTS);
float *co = dl ? dl->verts : NULL;
int i, N = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
short s[2] = {IS_CLIPPED, 0};
short s[2];
ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
for (i = 0; i < N; i++, bp++, co += 3) {
if (bp->hide == 0) {
view3d_project_short_clip(vc->ar, dl ? co : bp->vec, s, TRUE);
if (s[0] != IS_CLIPPED)
if (ED_view3d_project_short_object(vc->ar, dl ? co : bp->vec, s,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
{
func(userData, bp, s[0], s[1]);
}
}
}
}
@@ -2084,19 +1989,16 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, const flo
BMVert *eve = EDBM_vert_at_index(data->vc.em, index);
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
short s[2] = {IS_CLIPPED, 0};
const eV3DProjTest flag = (data->clipVerts == V3D_CLIP_TEST_OFF) ?
V3D_PROJ_TEST_NOP :
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN;
short s[2];
if (data->clipVerts != V3D_CLIP_TEST_OFF) {
view3d_project_short_clip(data->vc.ar, co, s, TRUE);
}
else {
float co2[2];
mul_v3_m4v3(co2, data->vc.obedit->obmat, co);
ED_view3d_project_short_noclip(data->vc.ar, co2, s);
if (ED_view3d_project_short_object(data->vc.ar, co, s, flag) != V3D_PROJ_RET_SUCCESS) {
return;
}
if (s[0] != IS_CLIPPED)
data->func(data->userData, eve, s[0], s[1], index);
data->func(data->userData, eve, s[0], s[1], index);
}
}
@@ -2159,25 +2061,21 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const flo
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
short s[2][2];
if (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) {
view3d_project_short_clip(data->vc.ar, v0co, s[0], TRUE);
view3d_project_short_clip(data->vc.ar, v1co, s[1], TRUE);
const eV3DProjTest flag = (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) ?
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN :
V3D_PROJ_TEST_NOP;
if (s[0][0] == IS_CLIPPED || s[1][0] == IS_CLIPPED) {
return;
}
if (ED_view3d_project_short_object(data->vc.ar, v0co, s[0], flag) != V3D_PROJ_RET_SUCCESS) {
return;
}
if (ED_view3d_project_short_object(data->vc.ar, v1co, s[1], flag) != V3D_PROJ_RET_SUCCESS) {
return;
}
if (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) {
/* pass */
}
else {
float v1_co[3], v2_co[3];
mul_v3_m4v3(v1_co, data->vc.obedit->obmat, v0co);
mul_v3_m4v3(v2_co, data->vc.obedit->obmat, v1co);
/* XXX, todo, use ED_view3d_project_int_noclip(...), however these functions work differently
* and need to be cleaned up, Campbell */
ED_view3d_project_short_noclip(data->vc.ar, v1_co, s[0]);
ED_view3d_project_short_noclip(data->vc.ar, v2_co, s[1]);
if (data->clipVerts == V3D_CLIP_TEST_REGION) {
/* make an int copy */
int s_int[2][2] = {{s[0][0], s[0][1]},
@@ -2230,10 +2128,12 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const flo
float cent2[3];
short s[2];
mul_v3_m4v3(cent2, data->vc.obedit->obmat, cent);
ED_view3d_project_short(data->vc.ar, cent2, s);
/* TODO, use ED_view3d_project_short_object */
if (s[0] != IS_CLIPPED) {
mul_v3_m4v3(cent2, data->vc.obedit->obmat, cent);
if (ED_view3d_project_short_global(data->vc.ar, cent2, s,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
{
data->func(data->userData, efa, s[0], s[1], index);
}
}
@@ -2267,7 +2167,7 @@ void nurbs_foreachScreenVert(
void *userData)
{
Curve *cu = vc->obedit->data;
short s[2] = {IS_CLIPPED, 0};
short s[2];
Nurb *nu;
int i;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
@@ -2282,20 +2182,28 @@ void nurbs_foreachScreenVert(
if (bezt->hide == 0) {
if (cu->drawflag & CU_HIDE_HANDLES) {
view3d_project_short_clip(vc->ar, bezt->vec[1], s, TRUE);
if (s[0] != IS_CLIPPED)
if (ED_view3d_project_short_object(vc->ar, bezt->vec[1], s,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
{
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
}
}
else {
view3d_project_short_clip(vc->ar, bezt->vec[0], s, TRUE);
if (s[0] != IS_CLIPPED)
if (ED_view3d_project_short_object(vc->ar, bezt->vec[0], s,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
{
func(userData, nu, NULL, bezt, 0, s[0], s[1]);
view3d_project_short_clip(vc->ar, bezt->vec[1], s, TRUE);
if (s[0] != IS_CLIPPED)
}
if (ED_view3d_project_short_object(vc->ar, bezt->vec[1], s,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
{
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
view3d_project_short_clip(vc->ar, bezt->vec[2], s, TRUE);
if (s[0] != IS_CLIPPED)
}
if (ED_view3d_project_short_object(vc->ar, bezt->vec[2], s,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
{
func(userData, nu, NULL, bezt, 2, s[0], s[1]);
}
}
}
}
@@ -2305,9 +2213,11 @@ void nurbs_foreachScreenVert(
BPoint *bp = &nu->bp[i];
if (bp->hide == 0) {
view3d_project_short_clip(vc->ar, bp->vec, s, TRUE);
if (s[0] != IS_CLIPPED)
if (ED_view3d_project_short_object(vc->ar, bp->vec, s,
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
{
func(userData, nu, bp, NULL, -1, s[0], s[1]);
}
}
}
}
@@ -6622,7 +6532,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
/* which wire color */
if ((dflag & DRAW_CONSTCOLOR) == 0) {
ED_view3d_project_short(ar, ob->obmat[3], &base->sx);
ED_view3d_project_base(ar, base);
draw_object_wire_color(scene, base, _ob_wire_col, warning_recursive);
ob_wire_col = _ob_wire_col;

View File

@@ -371,7 +371,7 @@ static void do_lasso_select_objects(ViewContext *vc, int mcords[][2], short move
for (base = vc->scene->base.first; base; base = base->next) {
if (BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */
ED_view3d_project_short(vc->ar, base->object->obmat[3], &base->sx);
ED_view3d_project_base(vc->ar, base);
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
if (select) ED_base_object_select(base, BA_SELECT);
@@ -577,10 +577,14 @@ static void do_lasso_select_armature(ViewContext *vc, int mcords[][2], short mov
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_UNSELECTABLE) == 0) {
/* XXX, TODO, use ED_view3d_project_short_object here */
sco1[0] = sco2[0] = IS_CLIPPED;
mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
ED_view3d_project_short(vc->ar, vec, sco1);
ED_view3d_project_short_global(vc->ar, vec, sco1, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
ED_view3d_project_short(vc->ar, vec, sco2);
ED_view3d_project_short_global(vc->ar, vec, sco2, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
didpoint = 0;
if (BLI_lasso_is_point_inside(mcords, moves, sco1[0], sco1[1], IS_CLIPPED)) {
@@ -631,12 +635,16 @@ static void do_lasso_select_meta(ViewContext *vc, int mcords[][2], short moves,
for (ml = mb->editelems->first; ml; ml = ml->next) {
mul_v3_m4v3(vec, vc->obedit->obmat, &ml->x);
ED_view3d_project_short(vc->ar, vec, sco);
/* TODO, use ED_view3d_project_short_object */
if (BLI_lasso_is_point_inside(mcords, moves, sco[0], sco[1], IS_CLIPPED)) {
if (select) ml->flag |= SELECT;
else ml->flag &= ~SELECT;
mul_v3_m4v3(vec, vc->obedit->obmat, &ml->x);
if (ED_view3d_project_short_global(vc->ar, vec, sco,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
{
if (BLI_lasso_is_point_inside(mcords, moves, sco[0], sco[1], INT_MAX)) {
if (select) ml->flag |= SELECT;
else ml->flag &= ~SELECT;
}
}
}
}
@@ -1059,8 +1067,7 @@ static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int
}
else {
int temp, dist = 15;
ED_view3d_project_short(vc->ar, base->object->obmat[3], &base->sx);
ED_view3d_project_base(vc->ar, base);
temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]);
if (temp < dist)
@@ -1341,8 +1348,7 @@ static int mouse_select(bContext *C, const int mval[2], short extend, short dese
base = startbase;
while (base) {
if (BASE_SELECTABLE(v3d, base)) {
ED_view3d_project_short(ar, base->object->obmat[3], &base->sx);
ED_view3d_project_base(ar, base);
temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]);
if (base == BASACT) temp += 10;
if (temp < dist) {
@@ -2375,14 +2381,17 @@ static void pose_circle_select(ViewContext *vc, int select, const int mval[2], f
/* skip invisible bones */
if (PBONE_VISIBLE(arm, pchan->bone) == 0)
continue;
/* XXX, TODO, center check does not check for clipping! */
/* XXX, TODO, use ED_view3d_project_short_object here */
/* project head location to screenspace */
mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_head);
ED_view3d_project_short(vc->ar, vec, sco1);
ED_view3d_project_short_global(vc->ar, vec, sco1, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
/* project tail location to screenspace */
mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_tail);
ED_view3d_project_short(vc->ar, vec, sco2);
ED_view3d_project_short_global(vc->ar, vec, sco2, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
/* check if the head and/or tail is in the circle
* - the call to check also does the selection already
@@ -2444,13 +2453,16 @@ static void armature_circle_select(ViewContext *vc, int select, const int mval[2
short sco1[2], sco2[2], didpoint = 0;
float vec[3];
/* XXX, TODO, center check does not check for clipping! */
/* XXX, TODO, use ED_view3d_project_short_object here */
/* project head location to screenspace */
mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
ED_view3d_project_short(vc->ar, vec, sco1);
ED_view3d_project_short_global(vc->ar, vec, sco1, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
/* project tail location to screenspace */
mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
ED_view3d_project_short(vc->ar, vec, sco2);
ED_view3d_project_short_global(vc->ar, vec, sco2, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
/* check if the head and/or tail is in the circle
* - the call to check also does the selection already
@@ -2556,7 +2568,7 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
select = select ? BA_SELECT : BA_DESELECT;
for (base = FIRSTBASE; base; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
ED_view3d_project_short(ar, base->object->obmat[3], &base->sx);
ED_view3d_project_base(ar, base);
if (base->sx != IS_CLIPPED) {
int dx = base->sx - x;
int dy = base->sy - y;

View File

@@ -858,6 +858,19 @@ void ED_view3d_project_float_v3_m4(ARegion *ar, const float vec[3], float r_co[3
}
}
eV3DProjStatus ED_view3d_project_base(struct ARegion *ar, struct Base *base)
{
eV3DProjStatus ret = ED_view3d_project_short_global(ar, base->object->obmat[3], &base->sx,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
if (ret != V3D_PROJ_RET_SUCCESS) {
base->sx = IS_CLIPPED;
base->sy = 0;
}
return ret;
}
int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], BoundBox *bb)
{
/* return 1: draw */
@@ -893,36 +906,81 @@ int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], BoundBox *bb)
return 0;
}
void ED_view3d_project_short(ARegion *ar, const float co[3], short r_co[2]) /* clips */
/* perspmat is typically...
* - 'rv3d->perspmat', is_local == FALSE
* - 'rv3d->perspmatob', is_local == TRUE
*/
static eV3DProjStatus ed_view3d_project__internal(ARegion *ar,
float perspmat[4][4], const int is_local, /* normally hidden */
const float co[3], float r_co[2], eV3DProjTest flag)
{
RegionView3D *rv3d = ar->regiondata;
float fx, fy, vec4[4];
r_co[0] = IS_CLIPPED;
if (rv3d->rflag & RV3D_CLIPPING) {
if (ED_view3d_clipping_test(rv3d, co, FALSE)) {
return;
}
}
copy_v3_v3(vec4, co);
vec4[3] = 1.0;
mul_m4_v4(rv3d->persmat, vec4);
if (vec4[3] > (float)BL_NEAR_CLIP) {
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
if (fx > 0 && fx < ar->winx) {
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
if (fy > 0.0f && fy < (float)ar->winy) {
r_co[0] = (short)floor(fx);
r_co[1] = (short)floor(fy);
if (flag & V3D_PROJ_TEST_CLIP_BB) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->rflag & RV3D_CLIPPING) {
if (ED_view3d_clipping_test(rv3d, co, is_local)) {
return V3D_PROJ_RET_CLIP_BB;
}
}
}
copy_v3_v3(vec4, co);
vec4[3] = 1.0;
mul_m4_v4(perspmat, vec4);
if (vec4[3] > (float)BL_NEAR_CLIP) {
fx = ((float)ar->winx / 2.0f) * (1.0f + vec4[0] / vec4[3]);
if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fx > 0 && fx < ar->winx)) {
fy = ((float)ar->winy / 2.0f) * (1.0f + vec4[1] / vec4[3]);
if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fy > 0.0f && fy < (float)ar->winy)) {
r_co[0] = (short)floor(fx);
r_co[1] = (short)floor(fy);
}
else {
return V3D_PROJ_RET_CLIP_WIN;
}
}
else {
return V3D_PROJ_RET_CLIP_WIN;
}
}
else {
return V3D_PROJ_RET_CLIP_NEAR;
}
return V3D_PROJ_RET_SUCCESS;
}
eV3DProjStatus ED_view3d_project_short_ex(ARegion *ar, float perspmat[4][4], const int is_local,
const float co[3], short r_co[2], eV3DProjTest flag)
{
float tvec[2];
eV3DProjStatus ret = ed_view3d_project__internal(ar, perspmat, is_local, co, tvec, flag);
if (ret == V3D_PROJ_RET_SUCCESS) {
if ((tvec[0] > -32700.0 && tvec[0] < 32700.0f) &&
(tvec[1] > -32700.0 && tvec[1] < 32700.0f))
{
r_co[0] = (short)floor(tvec[0]);
r_co[1] = (short)floor(tvec[1]);
}
else {
return V3D_PROJ_RET_OVERFLOW;
}
}
return ret;
}
eV3DProjStatus ED_view3d_project_short_global(ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag)
{
RegionView3D *rv3d = ar->regiondata;
return ED_view3d_project_short_ex(ar, rv3d->persmat, FALSE, co, r_co, flag);
}
/* object space, use ED_view3d_init_mats_rv3d before calling */
eV3DProjStatus ED_view3d_project_short_object(ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag)
{
RegionView3D *rv3d = ar->regiondata;
return ED_view3d_project_short_ex(ar, rv3d->persmatob, TRUE, co, r_co, flag);
}
void ED_view3d_project_int(ARegion *ar, const float co[3], int r_co[2])
@@ -973,32 +1031,6 @@ void ED_view3d_project_int_noclip(ARegion *ar, const float co[3], int r_co[2])
}
}
void ED_view3d_project_short_noclip(ARegion *ar, const float co[3], short r_co[2])
{
RegionView3D *rv3d = ar->regiondata;
float fx, fy, vec4[4];
copy_v3_v3(vec4, co);
vec4[3] = 1.0;
r_co[0] = IS_CLIPPED;
mul_m4_v4(rv3d->persmat, vec4);
if (vec4[3] > (float)BL_NEAR_CLIP) {
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
if (fx > -32700 && fx < 32700) {
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
if (fy > -32700.0f && fy < 32700.0f) {
r_co[0] = (short)floor(fx);
r_co[1] = (short)floor(fy);
}
}
}
}
void ED_view3d_project_float(ARegion *ar, const float co[3], float r_co[2])
{
RegionView3D *rv3d = ar->regiondata;