refactor ED_view3d_project_short & ED_view3d_project_short_noclip,
This is apart of a code cleanup to make ED_view3d_project_short/ED_view3d_project_int/ED_view3d_project_float interchangeable. Currently they work very differently in a way thats quite confusing (and cause of bugs in blender that remain uncorrected) - fixes coming. There are also cases where ED_view3d_project_short is used, then the values are converted from shorts into int's after because ED_view3d_project_int() behaves differently, will unify behavior of these functions after this commit. - rather then clip/noclip versions, pass flags (for bound-box clip, window clip). - rather then store the invalid clip-value, return success (or error value clip_near, clip_bb, clip_win, overflow). - remove local copies of project functions from drawobject.c: view3d_project_short_clip, view3d_project_short_noclip, view3d_project_short_clip_persmat. add functions: - ED_view3d_project_short_global() global space projection - ED_view3d_project_short_object() object space projection. - ED_view3d_project_short_ex() take perspective matrix and local space option as args. - ED_view3d_project_base() - special function to set the Object 'Base' screen coords (sx, sy), since this is a common enough operation.
This commit is contained in:
@@ -646,16 +646,17 @@ static SK_Point *sk_snapPointStroke(bContext *C, SK_Stroke *stk, int mval[2], in
|
||||
short pval[2];
|
||||
int pdist;
|
||||
|
||||
ED_view3d_project_short_noclip(ar, stk->points[i].p, pval);
|
||||
if (ED_view3d_project_short_global(ar, stk->points[i].p, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
|
||||
|
||||
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
|
||||
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
|
||||
|
||||
if (pdist < *dist) {
|
||||
*dist = pdist;
|
||||
pt = stk->points + i;
|
||||
if (pdist < *dist) {
|
||||
*dist = pdist;
|
||||
pt = stk->points + i;
|
||||
|
||||
if (index != NULL) {
|
||||
*index = i;
|
||||
if (index != NULL) {
|
||||
*index = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -681,7 +682,24 @@ static SK_Point *sk_snapPointArmature(bContext *C, Object *ob, ListBase *ebones,
|
||||
{
|
||||
copy_v3_v3(vec, bone->head);
|
||||
mul_m4_v3(ob->obmat, vec);
|
||||
ED_view3d_project_short_noclip(ar, vec, pval);
|
||||
if (ED_view3d_project_short_noclip(ar, vec, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
|
||||
|
||||
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
|
||||
|
||||
if (pdist < *dist)
|
||||
{
|
||||
*dist = pdist;
|
||||
pt = &boneSnap;
|
||||
copy_v3_v3(pt->p, vec);
|
||||
pt->type = PT_EXACT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
copy_v3_v3(vec, bone->tail);
|
||||
mul_m4_v3(ob->obmat, vec);
|
||||
if (ED_view3d_project_short_noclip(ar, vec, pval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
|
||||
|
||||
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
|
||||
|
||||
@@ -693,21 +711,6 @@ static SK_Point *sk_snapPointArmature(bContext *C, Object *ob, ListBase *ebones,
|
||||
pt->type = PT_EXACT;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
copy_v3_v3(vec, bone->tail);
|
||||
mul_m4_v3(ob->obmat, vec);
|
||||
ED_view3d_project_short_noclip(ar, vec, pval);
|
||||
|
||||
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
|
||||
|
||||
if (pdist < *dist)
|
||||
{
|
||||
*dist = pdist;
|
||||
pt = &boneSnap;
|
||||
copy_v3_v3(pt->p, vec);
|
||||
pt->type = PT_EXACT;
|
||||
}
|
||||
}
|
||||
|
||||
return pt;
|
||||
@@ -936,10 +939,14 @@ static void sk_projectDrawPoint(bContext *C, float vec[3], SK_Stroke *stk, SK_Dr
|
||||
initgrabz(ar->regiondata, fp[0], fp[1], fp[2]);
|
||||
|
||||
/* method taken from editview.c - mouse_cursor() */
|
||||
ED_view3d_project_short_noclip(ar, fp, cval);
|
||||
VECSUB2D(mval_f, cval, dd->mval);
|
||||
ED_view3d_win_to_delta(ar, mval_f, dvec);
|
||||
sub_v3_v3v3(vec, fp, dvec);
|
||||
if (ED_view3d_project_short_global(ar, fp, cval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
|
||||
VECSUB2D(mval_f, cval, dd->mval);
|
||||
ED_view3d_win_to_delta(ar, mval_f, dvec);
|
||||
sub_v3_v3v3(vec, fp, dvec);
|
||||
}
|
||||
else {
|
||||
zero_v3(vec);
|
||||
}
|
||||
}
|
||||
|
||||
static int sk_getStrokeDrawPoint(bContext *C, SK_Point *pt, SK_Sketch *UNUSED(sketch), SK_Stroke *stk, SK_DrawData *dd)
|
||||
@@ -1786,33 +1793,35 @@ int sk_detectMergeGesture(bContext *C, SK_Gesture *gest, SK_Sketch *UNUSED(sketc
|
||||
short start_val[2], end_val[2];
|
||||
short dist;
|
||||
|
||||
ED_view3d_project_short_noclip(ar, gest->stk->points[0].p, start_val);
|
||||
ED_view3d_project_short_noclip(ar, sk_lastStrokePoint(gest->stk)->p, end_val);
|
||||
if ((ED_view3d_project_short_global(ar, gest->stk->points[0].p, start_val, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) &&
|
||||
(ED_view3d_project_short_global(ar, sk_lastStrokePoint(gest->stk)->p, end_val, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS))
|
||||
{
|
||||
|
||||
dist = MAX2(ABS(start_val[0] - end_val[0]), ABS(start_val[1] - end_val[1]));
|
||||
dist = MAX2(ABS(start_val[0] - end_val[0]), ABS(start_val[1] - end_val[1]));
|
||||
|
||||
/* if gesture is a circle */
|
||||
if (dist <= 20) {
|
||||
SK_Intersection *isect;
|
||||
/* if gesture is a circle */
|
||||
if (dist <= 20) {
|
||||
SK_Intersection *isect;
|
||||
|
||||
/* check if it circled around an exact point */
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next) {
|
||||
/* only delete strokes that are crossed twice */
|
||||
if (isect->next && isect->next->stroke == isect->stroke) {
|
||||
int start_index, end_index;
|
||||
int i;
|
||||
/* check if it circled around an exact point */
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next) {
|
||||
/* only delete strokes that are crossed twice */
|
||||
if (isect->next && isect->next->stroke == isect->stroke) {
|
||||
int start_index, end_index;
|
||||
int i;
|
||||
|
||||
start_index = MIN2(isect->after, isect->next->after);
|
||||
end_index = MAX2(isect->before, isect->next->before);
|
||||
start_index = MIN2(isect->after, isect->next->after);
|
||||
end_index = MAX2(isect->before, isect->next->before);
|
||||
|
||||
for (i = start_index; i <= end_index; i++) {
|
||||
if (isect->stroke->points[i].type == PT_EXACT) {
|
||||
return 1; /* at least one exact point found, stop detect here */
|
||||
for (i = start_index; i <= end_index; i++) {
|
||||
if (isect->stroke->points[i].type == PT_EXACT) {
|
||||
return 1; /* at least one exact point found, stop detect here */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* skip next */
|
||||
isect = isect->next;
|
||||
/* skip next */
|
||||
isect = isect->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,8 +113,31 @@ void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
|
||||
/* TODO, these functions work quite differently, we should make them behave in a uniform way
|
||||
* otherwise we can't be sure bugs are not added when we need to move from short->float types for eg
|
||||
* - Campbell */
|
||||
void ED_view3d_project_short(struct ARegion *ar, const float co[3], short r_co[2]);
|
||||
void ED_view3d_project_short_noclip(struct ARegion *ar, const float vec[3], short r_co[2]);
|
||||
|
||||
|
||||
/* return values for ED_view3d_project_...() */
|
||||
typedef enum {
|
||||
V3D_PROJ_RET_SUCCESS = 0,
|
||||
V3D_PROJ_RET_CLIP_NEAR = 1, /* can't avoid this when in perspective mode, (can't avoid) */
|
||||
V3D_PROJ_RET_CLIP_BB = 2, /* bounding box clip - RV3D_CLIPPING */
|
||||
V3D_PROJ_RET_CLIP_WIN = 3, /* outside window bounds */
|
||||
V3D_PROJ_RET_OVERFLOW = 4 /* outside range (mainly for short), (can't avoid) */
|
||||
} eV3DProjStatus;
|
||||
|
||||
/* some clipping tests are optional */
|
||||
typedef enum {
|
||||
V3D_PROJ_TEST_NOP = 0,
|
||||
V3D_PROJ_TEST_CLIP_BB = (1 << 0),
|
||||
V3D_PROJ_TEST_CLIP_WIN = (1 << 1),
|
||||
} eV3DProjTest;
|
||||
|
||||
|
||||
eV3DProjStatus ED_view3d_project_short_ex(struct ARegion *ar, float perspmat[4][4], const int is_local,
|
||||
const float co[3], short r_co[2], eV3DProjTest flag);
|
||||
eV3DProjStatus ED_view3d_project_short_global(struct ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag);
|
||||
eV3DProjStatus ED_view3d_project_short_object(struct ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag);
|
||||
void _ED_view3d_project_short(struct ARegion *ar, const float co[3], short r_co[2]); // V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN
|
||||
void _ED_view3d_project_short_noclip(struct ARegion *ar, const float vec[3], short r_co[2]); //
|
||||
void ED_view3d_project_int(struct ARegion *ar, const float co[3], int r_co[2]);
|
||||
void ED_view3d_project_int_noclip(struct ARegion *ar, const float co[3], int r_co[2]);
|
||||
void ED_view3d_project_float(struct ARegion *ar, const float co[3], float r_co[2]);
|
||||
@@ -122,6 +145,9 @@ void ED_view3d_project_float_noclip(struct ARegion *ar, const float co[3], float
|
||||
void ED_view3d_project_float_v2_m4(const struct ARegion *a, const float co[3], float r_co[2], float mat[4][4]);
|
||||
void ED_view3d_project_float_v3_m4(struct ARegion *a, const float co[3], float r_co[3], float mat[4][4]);
|
||||
|
||||
/* Base's get their own function since its a common operation */
|
||||
eV3DProjStatus ED_view3d_project_base(struct ARegion *ar, struct Base *base);
|
||||
|
||||
void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, const float y, const float z);
|
||||
|
||||
int ED_view3d_clip_range_get(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend);
|
||||
|
||||
@@ -408,11 +408,12 @@ static int key_test_depth(PEData *data, const float co[3])
|
||||
/* nothing to do */
|
||||
if ((v3d->drawtype<=OB_WIRE) || (v3d->flag & V3D_ZBUF_SELECT)==0)
|
||||
return 1;
|
||||
|
||||
ED_view3d_project_short(data->vc.ar, co, wco);
|
||||
|
||||
if (wco[0] == IS_CLIPPED)
|
||||
if (ED_view3d_project_short_global(data->vc.ar, co, wco,
|
||||
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
gluProject(co[0], co[1], co[2], data->mats.modelview, data->mats.projection,
|
||||
(GLint *)data->mats.viewport, &ux, &uy, &uz);
|
||||
|
||||
@@ -239,107 +239,6 @@ static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ************* only use while object drawing **************
|
||||
* or after running ED_view3d_init_mats_rv3d
|
||||
* */
|
||||
static void view3d_project_short_clip(ARegion *ar, const float vec[3], short adr[2], int is_local)
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
float fx, fy, vec4[4];
|
||||
|
||||
adr[0] = IS_CLIPPED;
|
||||
|
||||
/* clipplanes in eye space */
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (ED_view3d_clipping_test(rv3d, vec, is_local))
|
||||
return;
|
||||
}
|
||||
|
||||
copy_v3_v3(vec4, vec);
|
||||
vec4[3] = 1.0;
|
||||
|
||||
mul_m4_v4(rv3d->persmatob, vec4);
|
||||
|
||||
/* clipplanes in window space */
|
||||
if (vec4[3] > (float)BL_NEAR_CLIP) { /* is the NEAR clipping cutoff for picking */
|
||||
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
|
||||
|
||||
if (fx > 0 && fx < ar->winx) {
|
||||
|
||||
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
|
||||
|
||||
if (fy > 0.0f && fy < (float)ar->winy) {
|
||||
adr[0] = (short)floorf(fx);
|
||||
adr[1] = (short)floorf(fy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* BMESH NOTE: this function is unused in bmesh only */
|
||||
|
||||
/* only use while object drawing */
|
||||
static void UNUSED_FUNCTION(view3d_project_short_noclip) (ARegion * ar, const float vec[3], short adr[2])
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
float fx, fy, vec4[4];
|
||||
|
||||
adr[0] = IS_CLIPPED;
|
||||
|
||||
copy_v3_v3(vec4, vec);
|
||||
vec4[3] = 1.0;
|
||||
|
||||
mul_m4_v4(rv3d->persmatob, vec4);
|
||||
|
||||
if (vec4[3] > (float)BL_NEAR_CLIP) { /* is the NEAR clipping cutoff for picking */
|
||||
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
|
||||
|
||||
if (fx > -32700 && fx < 32700) {
|
||||
|
||||
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
|
||||
|
||||
if (fy > -32700.0f && fy < 32700.0f) {
|
||||
adr[0] = (short)floorf(fx);
|
||||
adr[1] = (short)floorf(fy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* same as view3d_project_short_clip but use persmat instead of persmatob for projection */
|
||||
static void view3d_project_short_clip_persmat(ARegion *ar, const float vec[3], short adr[2], int is_local)
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
float fx, fy, vec4[4];
|
||||
|
||||
adr[0] = IS_CLIPPED;
|
||||
|
||||
/* clipplanes in eye space */
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (ED_view3d_clipping_test(rv3d, vec, is_local))
|
||||
return;
|
||||
}
|
||||
|
||||
copy_v3_v3(vec4, vec);
|
||||
vec4[3] = 1.0;
|
||||
|
||||
mul_m4_v4(rv3d->persmat, vec4);
|
||||
|
||||
/* clipplanes in window space */
|
||||
if (vec4[3] > (float)BL_NEAR_CLIP) { /* is the NEAR clipping cutoff for picking */
|
||||
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
|
||||
|
||||
if (fx > 0 && fx < ar->winx) {
|
||||
|
||||
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
|
||||
|
||||
if (fy > 0.0f && fy < (float)ar->winy) {
|
||||
adr[0] = (short)floorf(fx);
|
||||
adr[1] = (short)floorf(fy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* ************************ */
|
||||
|
||||
/* check for glsl drawing */
|
||||
@@ -883,13 +782,17 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
|
||||
if (mat && !(vos->flag & V3D_CACHE_TEXT_WORLDSPACE))
|
||||
mul_m4_v3(mat, vos->vec);
|
||||
|
||||
if (vos->flag & V3D_CACHE_TEXT_GLOBALSPACE)
|
||||
view3d_project_short_clip_persmat(ar, vos->vec, vos->sco, (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0);
|
||||
else
|
||||
view3d_project_short_clip(ar, vos->vec, vos->sco, (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0);
|
||||
|
||||
if (vos->sco[0] != IS_CLIPPED)
|
||||
if (ED_view3d_project_short_ex(ar,
|
||||
(vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
|
||||
(vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0,
|
||||
vos->vec, vos->sco,
|
||||
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
tot++;
|
||||
}
|
||||
else {
|
||||
vos->sco[0] = IS_CLIPPED;
|
||||
}
|
||||
}
|
||||
|
||||
if (tot) {
|
||||
@@ -1974,15 +1877,17 @@ void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPo
|
||||
DispList *dl = BKE_displist_find(&obedit->disp, DL_VERTS);
|
||||
float *co = dl ? dl->verts : NULL;
|
||||
int i, N = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
|
||||
short s[2] = {IS_CLIPPED, 0};
|
||||
short s[2];
|
||||
|
||||
ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
|
||||
|
||||
for (i = 0; i < N; i++, bp++, co += 3) {
|
||||
if (bp->hide == 0) {
|
||||
view3d_project_short_clip(vc->ar, dl ? co : bp->vec, s, TRUE);
|
||||
if (s[0] != IS_CLIPPED)
|
||||
if (ED_view3d_project_short_object(vc->ar, dl ? co : bp->vec, s,
|
||||
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
func(userData, bp, s[0], s[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2084,19 +1989,16 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, const flo
|
||||
BMVert *eve = EDBM_vert_at_index(data->vc.em, index);
|
||||
|
||||
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
|
||||
short s[2] = {IS_CLIPPED, 0};
|
||||
const eV3DProjTest flag = (data->clipVerts == V3D_CLIP_TEST_OFF) ?
|
||||
V3D_PROJ_TEST_NOP :
|
||||
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN;
|
||||
short s[2];
|
||||
|
||||
if (data->clipVerts != V3D_CLIP_TEST_OFF) {
|
||||
view3d_project_short_clip(data->vc.ar, co, s, TRUE);
|
||||
}
|
||||
else {
|
||||
float co2[2];
|
||||
mul_v3_m4v3(co2, data->vc.obedit->obmat, co);
|
||||
ED_view3d_project_short_noclip(data->vc.ar, co2, s);
|
||||
if (ED_view3d_project_short_object(data->vc.ar, co, s, flag) != V3D_PROJ_RET_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (s[0] != IS_CLIPPED)
|
||||
data->func(data->userData, eve, s[0], s[1], index);
|
||||
data->func(data->userData, eve, s[0], s[1], index);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2159,25 +2061,21 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const flo
|
||||
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
|
||||
short s[2][2];
|
||||
|
||||
if (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) {
|
||||
view3d_project_short_clip(data->vc.ar, v0co, s[0], TRUE);
|
||||
view3d_project_short_clip(data->vc.ar, v1co, s[1], TRUE);
|
||||
const eV3DProjTest flag = (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) ?
|
||||
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN :
|
||||
V3D_PROJ_TEST_NOP;
|
||||
|
||||
if (s[0][0] == IS_CLIPPED || s[1][0] == IS_CLIPPED) {
|
||||
return;
|
||||
}
|
||||
if (ED_view3d_project_short_object(data->vc.ar, v0co, s[0], flag) != V3D_PROJ_RET_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
if (ED_view3d_project_short_object(data->vc.ar, v1co, s[1], flag) != V3D_PROJ_RET_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) {
|
||||
/* pass */
|
||||
}
|
||||
else {
|
||||
float v1_co[3], v2_co[3];
|
||||
|
||||
mul_v3_m4v3(v1_co, data->vc.obedit->obmat, v0co);
|
||||
mul_v3_m4v3(v2_co, data->vc.obedit->obmat, v1co);
|
||||
|
||||
/* XXX, todo, use ED_view3d_project_int_noclip(...), however these functions work differently
|
||||
* and need to be cleaned up, Campbell */
|
||||
ED_view3d_project_short_noclip(data->vc.ar, v1_co, s[0]);
|
||||
ED_view3d_project_short_noclip(data->vc.ar, v2_co, s[1]);
|
||||
|
||||
if (data->clipVerts == V3D_CLIP_TEST_REGION) {
|
||||
/* make an int copy */
|
||||
int s_int[2][2] = {{s[0][0], s[0][1]},
|
||||
@@ -2230,10 +2128,12 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const flo
|
||||
float cent2[3];
|
||||
short s[2];
|
||||
|
||||
mul_v3_m4v3(cent2, data->vc.obedit->obmat, cent);
|
||||
ED_view3d_project_short(data->vc.ar, cent2, s);
|
||||
/* TODO, use ED_view3d_project_short_object */
|
||||
|
||||
if (s[0] != IS_CLIPPED) {
|
||||
mul_v3_m4v3(cent2, data->vc.obedit->obmat, cent);
|
||||
if (ED_view3d_project_short_global(data->vc.ar, cent2, s,
|
||||
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
data->func(data->userData, efa, s[0], s[1], index);
|
||||
}
|
||||
}
|
||||
@@ -2267,7 +2167,7 @@ void nurbs_foreachScreenVert(
|
||||
void *userData)
|
||||
{
|
||||
Curve *cu = vc->obedit->data;
|
||||
short s[2] = {IS_CLIPPED, 0};
|
||||
short s[2];
|
||||
Nurb *nu;
|
||||
int i;
|
||||
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
|
||||
@@ -2282,20 +2182,28 @@ void nurbs_foreachScreenVert(
|
||||
if (bezt->hide == 0) {
|
||||
|
||||
if (cu->drawflag & CU_HIDE_HANDLES) {
|
||||
view3d_project_short_clip(vc->ar, bezt->vec[1], s, TRUE);
|
||||
if (s[0] != IS_CLIPPED)
|
||||
if (ED_view3d_project_short_object(vc->ar, bezt->vec[1], s,
|
||||
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
view3d_project_short_clip(vc->ar, bezt->vec[0], s, TRUE);
|
||||
if (s[0] != IS_CLIPPED)
|
||||
if (ED_view3d_project_short_object(vc->ar, bezt->vec[0], s,
|
||||
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
func(userData, nu, NULL, bezt, 0, s[0], s[1]);
|
||||
view3d_project_short_clip(vc->ar, bezt->vec[1], s, TRUE);
|
||||
if (s[0] != IS_CLIPPED)
|
||||
}
|
||||
if (ED_view3d_project_short_object(vc->ar, bezt->vec[1], s,
|
||||
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
|
||||
view3d_project_short_clip(vc->ar, bezt->vec[2], s, TRUE);
|
||||
if (s[0] != IS_CLIPPED)
|
||||
}
|
||||
if (ED_view3d_project_short_object(vc->ar, bezt->vec[2], s,
|
||||
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
func(userData, nu, NULL, bezt, 2, s[0], s[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2305,9 +2213,11 @@ void nurbs_foreachScreenVert(
|
||||
BPoint *bp = &nu->bp[i];
|
||||
|
||||
if (bp->hide == 0) {
|
||||
view3d_project_short_clip(vc->ar, bp->vec, s, TRUE);
|
||||
if (s[0] != IS_CLIPPED)
|
||||
if (ED_view3d_project_short_object(vc->ar, bp->vec, s,
|
||||
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
func(userData, nu, bp, NULL, -1, s[0], s[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6622,7 +6532,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
|
||||
/* which wire color */
|
||||
if ((dflag & DRAW_CONSTCOLOR) == 0) {
|
||||
|
||||
ED_view3d_project_short(ar, ob->obmat[3], &base->sx);
|
||||
ED_view3d_project_base(ar, base);
|
||||
|
||||
draw_object_wire_color(scene, base, _ob_wire_col, warning_recursive);
|
||||
ob_wire_col = _ob_wire_col;
|
||||
|
||||
@@ -371,7 +371,7 @@ static void do_lasso_select_objects(ViewContext *vc, int mcords[][2], short move
|
||||
|
||||
for (base = vc->scene->base.first; base; base = base->next) {
|
||||
if (BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */
|
||||
ED_view3d_project_short(vc->ar, base->object->obmat[3], &base->sx);
|
||||
ED_view3d_project_base(vc->ar, base);
|
||||
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
|
||||
|
||||
if (select) ED_base_object_select(base, BA_SELECT);
|
||||
@@ -577,10 +577,14 @@ static void do_lasso_select_armature(ViewContext *vc, int mcords[][2], short mov
|
||||
|
||||
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
|
||||
if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_UNSELECTABLE) == 0) {
|
||||
|
||||
/* XXX, TODO, use ED_view3d_project_short_object here */
|
||||
sco1[0] = sco2[0] = IS_CLIPPED;
|
||||
|
||||
mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
|
||||
ED_view3d_project_short(vc->ar, vec, sco1);
|
||||
ED_view3d_project_short_global(vc->ar, vec, sco1, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
|
||||
mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
|
||||
ED_view3d_project_short(vc->ar, vec, sco2);
|
||||
ED_view3d_project_short_global(vc->ar, vec, sco2, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
|
||||
|
||||
didpoint = 0;
|
||||
if (BLI_lasso_is_point_inside(mcords, moves, sco1[0], sco1[1], IS_CLIPPED)) {
|
||||
@@ -631,12 +635,16 @@ static void do_lasso_select_meta(ViewContext *vc, int mcords[][2], short moves,
|
||||
|
||||
for (ml = mb->editelems->first; ml; ml = ml->next) {
|
||||
|
||||
mul_v3_m4v3(vec, vc->obedit->obmat, &ml->x);
|
||||
ED_view3d_project_short(vc->ar, vec, sco);
|
||||
/* TODO, use ED_view3d_project_short_object */
|
||||
|
||||
if (BLI_lasso_is_point_inside(mcords, moves, sco[0], sco[1], IS_CLIPPED)) {
|
||||
if (select) ml->flag |= SELECT;
|
||||
else ml->flag &= ~SELECT;
|
||||
mul_v3_m4v3(vec, vc->obedit->obmat, &ml->x);
|
||||
if (ED_view3d_project_short_global(vc->ar, vec, sco,
|
||||
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
|
||||
{
|
||||
if (BLI_lasso_is_point_inside(mcords, moves, sco[0], sco[1], INT_MAX)) {
|
||||
if (select) ml->flag |= SELECT;
|
||||
else ml->flag &= ~SELECT;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1059,8 +1067,7 @@ static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int
|
||||
}
|
||||
else {
|
||||
int temp, dist = 15;
|
||||
|
||||
ED_view3d_project_short(vc->ar, base->object->obmat[3], &base->sx);
|
||||
ED_view3d_project_base(vc->ar, base);
|
||||
|
||||
temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]);
|
||||
if (temp < dist)
|
||||
@@ -1341,8 +1348,7 @@ static int mouse_select(bContext *C, const int mval[2], short extend, short dese
|
||||
base = startbase;
|
||||
while (base) {
|
||||
if (BASE_SELECTABLE(v3d, base)) {
|
||||
ED_view3d_project_short(ar, base->object->obmat[3], &base->sx);
|
||||
|
||||
ED_view3d_project_base(ar, base);
|
||||
temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]);
|
||||
if (base == BASACT) temp += 10;
|
||||
if (temp < dist) {
|
||||
@@ -2375,14 +2381,17 @@ static void pose_circle_select(ViewContext *vc, int select, const int mval[2], f
|
||||
/* skip invisible bones */
|
||||
if (PBONE_VISIBLE(arm, pchan->bone) == 0)
|
||||
continue;
|
||||
|
||||
/* XXX, TODO, center check does not check for clipping! */
|
||||
/* XXX, TODO, use ED_view3d_project_short_object here */
|
||||
|
||||
/* project head location to screenspace */
|
||||
mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_head);
|
||||
ED_view3d_project_short(vc->ar, vec, sco1);
|
||||
ED_view3d_project_short_global(vc->ar, vec, sco1, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
|
||||
|
||||
/* project tail location to screenspace */
|
||||
mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_tail);
|
||||
ED_view3d_project_short(vc->ar, vec, sco2);
|
||||
ED_view3d_project_short_global(vc->ar, vec, sco2, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
|
||||
|
||||
/* check if the head and/or tail is in the circle
|
||||
* - the call to check also does the selection already
|
||||
@@ -2444,13 +2453,16 @@ static void armature_circle_select(ViewContext *vc, int select, const int mval[2
|
||||
short sco1[2], sco2[2], didpoint = 0;
|
||||
float vec[3];
|
||||
|
||||
/* XXX, TODO, center check does not check for clipping! */
|
||||
/* XXX, TODO, use ED_view3d_project_short_object here */
|
||||
|
||||
/* project head location to screenspace */
|
||||
mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
|
||||
ED_view3d_project_short(vc->ar, vec, sco1);
|
||||
ED_view3d_project_short_global(vc->ar, vec, sco1, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
|
||||
|
||||
/* project tail location to screenspace */
|
||||
mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
|
||||
ED_view3d_project_short(vc->ar, vec, sco2);
|
||||
ED_view3d_project_short_global(vc->ar, vec, sco2, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
|
||||
|
||||
/* check if the head and/or tail is in the circle
|
||||
* - the call to check also does the selection already
|
||||
@@ -2556,7 +2568,7 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
|
||||
select = select ? BA_SELECT : BA_DESELECT;
|
||||
for (base = FIRSTBASE; base; base = base->next) {
|
||||
if (BASE_SELECTABLE(v3d, base)) {
|
||||
ED_view3d_project_short(ar, base->object->obmat[3], &base->sx);
|
||||
ED_view3d_project_base(ar, base);
|
||||
if (base->sx != IS_CLIPPED) {
|
||||
int dx = base->sx - x;
|
||||
int dy = base->sy - y;
|
||||
|
||||
@@ -858,6 +858,19 @@ void ED_view3d_project_float_v3_m4(ARegion *ar, const float vec[3], float r_co[3
|
||||
}
|
||||
}
|
||||
|
||||
eV3DProjStatus ED_view3d_project_base(struct ARegion *ar, struct Base *base)
|
||||
{
|
||||
eV3DProjStatus ret = ED_view3d_project_short_global(ar, base->object->obmat[3], &base->sx,
|
||||
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN);
|
||||
|
||||
if (ret != V3D_PROJ_RET_SUCCESS) {
|
||||
base->sx = IS_CLIPPED;
|
||||
base->sy = 0;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], BoundBox *bb)
|
||||
{
|
||||
/* return 1: draw */
|
||||
@@ -893,36 +906,81 @@ int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], BoundBox *bb)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ED_view3d_project_short(ARegion *ar, const float co[3], short r_co[2]) /* clips */
|
||||
/* perspmat is typically...
|
||||
* - 'rv3d->perspmat', is_local == FALSE
|
||||
* - 'rv3d->perspmatob', is_local == TRUE
|
||||
*/
|
||||
static eV3DProjStatus ed_view3d_project__internal(ARegion *ar,
|
||||
float perspmat[4][4], const int is_local, /* normally hidden */
|
||||
const float co[3], float r_co[2], eV3DProjTest flag)
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
float fx, fy, vec4[4];
|
||||
|
||||
r_co[0] = IS_CLIPPED;
|
||||
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (ED_view3d_clipping_test(rv3d, co, FALSE)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
copy_v3_v3(vec4, co);
|
||||
vec4[3] = 1.0;
|
||||
mul_m4_v4(rv3d->persmat, vec4);
|
||||
|
||||
if (vec4[3] > (float)BL_NEAR_CLIP) {
|
||||
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
|
||||
|
||||
if (fx > 0 && fx < ar->winx) {
|
||||
|
||||
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
|
||||
|
||||
if (fy > 0.0f && fy < (float)ar->winy) {
|
||||
r_co[0] = (short)floor(fx);
|
||||
r_co[1] = (short)floor(fy);
|
||||
|
||||
if (flag & V3D_PROJ_TEST_CLIP_BB) {
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
if (rv3d->rflag & RV3D_CLIPPING) {
|
||||
if (ED_view3d_clipping_test(rv3d, co, is_local)) {
|
||||
return V3D_PROJ_RET_CLIP_BB;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
copy_v3_v3(vec4, co);
|
||||
vec4[3] = 1.0;
|
||||
mul_m4_v4(perspmat, vec4);
|
||||
|
||||
if (vec4[3] > (float)BL_NEAR_CLIP) {
|
||||
fx = ((float)ar->winx / 2.0f) * (1.0f + vec4[0] / vec4[3]);
|
||||
if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fx > 0 && fx < ar->winx)) {
|
||||
fy = ((float)ar->winy / 2.0f) * (1.0f + vec4[1] / vec4[3]);
|
||||
if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fy > 0.0f && fy < (float)ar->winy)) {
|
||||
r_co[0] = (short)floor(fx);
|
||||
r_co[1] = (short)floor(fy);
|
||||
}
|
||||
else {
|
||||
return V3D_PROJ_RET_CLIP_WIN;
|
||||
}
|
||||
}
|
||||
else {
|
||||
return V3D_PROJ_RET_CLIP_WIN;
|
||||
}
|
||||
}
|
||||
else {
|
||||
return V3D_PROJ_RET_CLIP_NEAR;
|
||||
}
|
||||
|
||||
return V3D_PROJ_RET_SUCCESS;
|
||||
}
|
||||
|
||||
eV3DProjStatus ED_view3d_project_short_ex(ARegion *ar, float perspmat[4][4], const int is_local,
|
||||
const float co[3], short r_co[2], eV3DProjTest flag)
|
||||
{
|
||||
float tvec[2];
|
||||
eV3DProjStatus ret = ed_view3d_project__internal(ar, perspmat, is_local, co, tvec, flag);
|
||||
if (ret == V3D_PROJ_RET_SUCCESS) {
|
||||
if ((tvec[0] > -32700.0 && tvec[0] < 32700.0f) &&
|
||||
(tvec[1] > -32700.0 && tvec[1] < 32700.0f))
|
||||
{
|
||||
r_co[0] = (short)floor(tvec[0]);
|
||||
r_co[1] = (short)floor(tvec[1]);
|
||||
}
|
||||
else {
|
||||
return V3D_PROJ_RET_OVERFLOW;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
eV3DProjStatus ED_view3d_project_short_global(ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag)
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
return ED_view3d_project_short_ex(ar, rv3d->persmat, FALSE, co, r_co, flag);
|
||||
}
|
||||
/* object space, use ED_view3d_init_mats_rv3d before calling */
|
||||
eV3DProjStatus ED_view3d_project_short_object(ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag)
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
return ED_view3d_project_short_ex(ar, rv3d->persmatob, TRUE, co, r_co, flag);
|
||||
}
|
||||
|
||||
void ED_view3d_project_int(ARegion *ar, const float co[3], int r_co[2])
|
||||
@@ -973,32 +1031,6 @@ void ED_view3d_project_int_noclip(ARegion *ar, const float co[3], int r_co[2])
|
||||
}
|
||||
}
|
||||
|
||||
void ED_view3d_project_short_noclip(ARegion *ar, const float co[3], short r_co[2])
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
float fx, fy, vec4[4];
|
||||
|
||||
copy_v3_v3(vec4, co);
|
||||
vec4[3] = 1.0;
|
||||
r_co[0] = IS_CLIPPED;
|
||||
|
||||
mul_m4_v4(rv3d->persmat, vec4);
|
||||
|
||||
if (vec4[3] > (float)BL_NEAR_CLIP) {
|
||||
fx = (ar->winx / 2) * (1 + vec4[0] / vec4[3]);
|
||||
|
||||
if (fx > -32700 && fx < 32700) {
|
||||
|
||||
fy = (ar->winy / 2) * (1 + vec4[1] / vec4[3]);
|
||||
|
||||
if (fy > -32700.0f && fy < 32700.0f) {
|
||||
r_co[0] = (short)floor(fx);
|
||||
r_co[1] = (short)floor(fy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ED_view3d_project_float(ARegion *ar, const float co[3], float r_co[2])
|
||||
{
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
|
||||
Reference in New Issue
Block a user