diff --git a/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl index d9e12bcc4bd..5ecf6323255 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl @@ -23,8 +23,6 @@ layout(location = 0) out vec4 FragColor; layout(location = 1) out vec4 sssColor; #endif -uniform mat4 ProjectionMatrix; - float get_view_z_from_depth(float depth) { if (ProjectionMatrix[3][3] == 0.0) {