Nodes: Improve readability of selected node links

This commit improves the drawing of selected node links:
 - Highlight the entire link to make it easier to spot where the link
   is going/coming from.
 - Always draw selected links on top, so they are always clearly
   visible.
 - Don't fade selected node links when the sockets they are connected
   to are out out view.
 - Dragged node links still get a partial highlight when they are only
   attached to one socket.

Differential Revision: https://developer.blender.org/D11930
This commit is contained in:
Leon Schittek
2022-02-28 15:52:00 -05:00
committed by Hans Goudey
parent eeb0279e89
commit 75bb99fa40
5 changed files with 31 additions and 15 deletions

View File

@@ -1967,9 +1967,10 @@ void node_draw_link_bezier(const bContext &C,
const bNodeLink &link,
const int th_col1,
const int th_col2,
const int th_col3)
const int th_col3,
const bool selected)
{
const float dim_factor = node_link_dim_factor(v2d, link);
const float dim_factor = selected ? 1.0f : node_link_dim_factor(v2d, link);
float thickness = 1.5f;
float dash_factor = 1.0f;
@@ -2025,19 +2026,17 @@ void node_draw_link_bezier(const bContext &C,
}
/* Highlight links connected to selected nodes. */
const bool is_fromnode_selected = link.fromnode && link.fromnode->flag & SELECT;
const bool is_tonode_selected = link.tonode && link.tonode->flag & SELECT;
if (is_fromnode_selected || is_tonode_selected) {
if (selected) {
float color_selected[4];
UI_GetThemeColor4fv(TH_EDGE_SELECT, color_selected);
const float alpha = color_selected[3];
/* Interpolate color if highlight color is not fully transparent. */
if (alpha != 0.0) {
if (is_fromnode_selected) {
if (link.fromsock) {
interp_v3_v3v3(colors[1], colors[1], color_selected, alpha);
}
if (is_tonode_selected) {
if (link.tosock) {
interp_v3_v3v3(colors[2], colors[2], color_selected, alpha);
}
}
@@ -2102,7 +2101,8 @@ void node_draw_link_bezier(const bContext &C,
void node_draw_link(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
const bNodeLink &link)
const bNodeLink &link,
const bool selected)
{
int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
@@ -2146,7 +2146,7 @@ void node_draw_link(const bContext &C,
}
}
node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3);
node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3, selected);
}
} // namespace blender::ed::space_node