Multires math function used for layer interpolation moved from customdata.c to multires.c

No functional changes
This commit is contained in:
2011-01-02 16:43:28 +00:00
parent 7b865b5ce8
commit 76f0569a86
3 changed files with 216 additions and 253 deletions

View File

@@ -396,52 +396,6 @@ static void layerDefault_origspace_face(void *data, int count)
osf[i] = default_osf;
}
/* Adapted from sculptmode.c */
static void mdisps_bilinear(float out[3], float (*disps)[3], int st, float u, float v)
{
int x, y, x2, y2;
const int st_max = st - 1;
float urat, vrat, uopp;
float d[4][3], d2[2][3];
if(u < 0)
u = 0;
else if(u >= st)
u = st_max;
if(v < 0)
v = 0;
else if(v >= st)
v = st_max;
x = floor(u);
y = floor(v);
x2 = x + 1;
y2 = y + 1;
if(x2 >= st) x2 = st_max;
if(y2 >= st) y2 = st_max;
urat = u - x;
vrat = v - y;
uopp = 1 - urat;
copy_v3_v3(d[0], disps[y * st + x]);
copy_v3_v3(d[1], disps[y * st + x2]);
copy_v3_v3(d[2], disps[y2 * st + x]);
copy_v3_v3(d[3], disps[y2 * st + x2]);
mul_v3_fl(d[0], uopp);
mul_v3_fl(d[1], urat);
mul_v3_fl(d[2], uopp);
mul_v3_fl(d[3], urat);
add_v3_v3v3(d2[0], d[0], d[1]);
add_v3_v3v3(d2[1], d[2], d[3]);
mul_v3_fl(d2[0], 1 - vrat);
mul_v3_fl(d2[1], vrat);
add_v3_v3v3(out, d2[0], d2[1]);
}
static void layerSwap_mdisps(void *data, const int *ci)
{
MDisps *s = data;
@@ -473,211 +427,6 @@ static void layerSwap_mdisps(void *data, const int *ci)
}
}
static void mdisp_get_crn_rect(int face_side, float crn[3][4][2])
{
float offset = face_side*0.5f - 0.5f;
float mid[2];
mid[0] = offset * 4 / 3;
mid[1] = offset * 2 / 3;
crn[0][0][0] = mid[0]; crn[0][0][1] = mid[1];
crn[0][1][0] = offset; crn[0][1][1] = 0;
crn[0][2][0] = 0; crn[0][2][1] = 0;
crn[0][3][0] = offset; crn[0][3][1] = offset;
crn[1][0][0] = mid[0]; crn[1][0][1] = mid[1];
crn[1][1][0] = offset * 2; crn[1][1][1] = offset;
crn[1][2][0] = offset * 2; crn[1][2][1] = 0;
crn[1][3][0] = offset; crn[1][3][1] = 0;
crn[2][0][0] = mid[0]; crn[2][0][1] = mid[1];
crn[2][1][0] = offset; crn[2][1][1] = offset;
crn[2][2][0] = offset * 2; crn[2][2][1] = offset * 2;
crn[2][3][0] = offset * 2; crn[2][3][1] = offset;
}
static void mdisp_rot_crn_to_face(int S, int corners, int face_side, float x, float y, float *u, float *v)
{
float offset = face_side*0.5f - 0.5f;
if(corners == 4) {
if(S == 1) { *u= offset + x; *v = offset - y; }
if(S == 2) { *u= offset + y; *v = offset + x; }
if(S == 3) { *u= offset - x; *v = offset + y; }
if(S == 0) { *u= offset - y; *v = offset - x; }
} else {
float crn[3][4][2], vec[4][2];
float p[2];
mdisp_get_crn_rect(face_side, crn);
interp_v2_v2v2(vec[0], crn[S][0], crn[S][1], x / offset);
interp_v2_v2v2(vec[1], crn[S][3], crn[S][2], x / offset);
interp_v2_v2v2(vec[2], crn[S][0], crn[S][3], y / offset);
interp_v2_v2v2(vec[3], crn[S][1], crn[S][2], y / offset);
isect_seg_seg_v2_point(vec[0], vec[1], vec[2], vec[3], p);
(*u) = p[0];
(*v) = p[1];
}
}
static int mdisp_pt_in_crn(float p[2], float crn[4][2])
{
float v[2][2];
float a[2][2];
sub_v2_v2v2(v[0], crn[1], crn[0]);
sub_v2_v2v2(v[1], crn[3], crn[0]);
sub_v2_v2v2(a[0], p, crn[0]);
sub_v2_v2v2(a[1], crn[2], crn[0]);
if(cross_v2v2(a[0], v[0]) * cross_v2v2(a[1], v[0]) < 0)
return 0;
if(cross_v2v2(a[0], v[1]) * cross_v2v2(a[1], v[1]) < 0)
return 0;
return 1;
}
static void face_to_crn_interp(float u, float v, float v1[2], float v2[2], float v3[2], float v4[2], float *x)
{
float a = (v4[1]-v3[1])*v2[0]+(-v4[1]+v3[1])*v1[0]+(-v2[1]+v1[1])*v4[0]+(v2[1]-v1[1])*v3[0];
float b = (v3[1]-v)*v2[0]+(v4[1]-2*v3[1]+v)*v1[0]+(-v4[1]+v3[1]+v2[1]-v1[1])*u+(v4[0]-v3[0])*v-v1[1]*v4[0]+(-v2[1]+2*v1[1])*v3[0];
float c = (v3[1]-v)*v1[0]+(-v3[1]+v1[1])*u+v3[0]*v-v1[1]*v3[0];
float d = b * b - 4 * a * c;
float x1, x2;
if(a == 0) {
*x = -c / b;
return;
}
x1 = (-b - sqrtf(d)) / (2 * a);
x2 = (-b + sqrtf(d)) / (2 * a);
*x = maxf(x1, x2);
}
static int mdisp_rot_face_to_crn(int corners, int face_side, float u, float v, float *x, float *y)
{
float offset = face_side*0.5f - 0.5f;
int S;
if (corners == 4) {
if(u <= offset && v <= offset) S = 0;
else if(u > offset && v <= offset) S = 1;
else if(u > offset && v > offset) S = 2;
else if(u <= offset && v >= offset) S = 3;
if(S == 0) {
*y = offset - u;
*x = offset - v;
} else if(S == 1) {
*x = u - offset;
*y = offset - v;
} else if(S == 2) {
*y = u - offset;
*x = v - offset;
} else if(S == 3) {
*x= offset - u;
*y = v - offset;
}
} else {
float crn[3][4][2];
float p[2] = {u, v};
mdisp_get_crn_rect(face_side, crn);
for (S = 0; S < 3; ++S) {
if (mdisp_pt_in_crn(p, crn[S]))
break;
}
face_to_crn_interp(u, v, crn[S][0], crn[S][1], crn[S][3], crn[S][2], &p[0]);
face_to_crn_interp(u, v, crn[S][0], crn[S][3], crn[S][1], crn[S][2], &p[1]);
*x = p[0] * offset;
*y = p[1] * offset;
}
return S;
}
static void mdisp_apply_weight(int S, int corners, int x, int y, int face_side,
float crn_weight[4][2], float *u_r, float *v_r)
{
float u = 0.f, v = 0.f, xl, yl;
float mid1[2], mid2[2], mid3[2];
mdisp_rot_crn_to_face(S, corners, face_side, x, y, &u, &v);
if(corners == 4) {
xl = u / (face_side - 1);
yl = v / (face_side - 1);
mid1[0] = crn_weight[0][0] * (1 - xl) + crn_weight[1][0] * xl;
mid1[1] = crn_weight[0][1] * (1 - xl) + crn_weight[1][1] * xl;
mid2[0] = crn_weight[3][0] * (1 - xl) + crn_weight[2][0] * xl;
mid2[1] = crn_weight[3][1] * (1 - xl) + crn_weight[2][1] * xl;
mid3[0] = mid1[0] * (1 - yl) + mid2[0] * yl;
mid3[1] = mid1[1] * (1 - yl) + mid2[1] * yl;
} else {
yl = v / (face_side - 1);
if(v == face_side - 1) xl = 1;
else xl = 1 - (face_side - 1 - u) / (face_side - 1 - v);
mid1[0] = crn_weight[0][0] * (1 - xl) + crn_weight[1][0] * xl;
mid1[1] = crn_weight[0][1] * (1 - xl) + crn_weight[1][1] * xl;
mid3[0] = mid1[0] * (1 - yl) + crn_weight[2][0] * yl;
mid3[1] = mid1[1] * (1 - yl) + crn_weight[2][1] * yl;
}
*u_r = mid3[0];
*v_r = mid3[1];
}
static void mdisp_flip_disp(int S, int corners, float axis_x[2], float axis_y[2], float disp[3])
{
float crn_x[2], crn_y[2];
float vx[2], vy[2], coord[2];
if (corners == 4) {
float x[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}};
float y[4][2] = {{-1, 0}, {0, -1}, {1, 0}, {0, 1}};
copy_v2_v2(crn_x, x[S]);
copy_v2_v2(crn_y, y[S]);
mul_v2_v2fl(vx, crn_x, disp[0]);
mul_v2_v2fl(vy, crn_y, disp[1]);
add_v2_v2v2(coord, vx, vy);
project_v2_v2v2(vx, coord, axis_x);
project_v2_v2v2(vy, coord, axis_y);
disp[0] = len_v2(vx);
disp[1] = len_v2(vy);
if(dot_v2v2(vx, axis_x) < 0)
disp[0] = -disp[0];
if(dot_v2v2(vy, axis_y) < 0)
disp[1] = -disp[1];
} else {
/* XXX: it was very overhead code to support displacement flipping
for case of tris without visible profit.
Maybe its not really big limitation? for now? (nazgul) */
disp[0] = 0;
disp[1] = 0;
}
}
static void layerInterp_mdisps(void **sources, float *UNUSED(weights),
float *sub_weights, int count, void *dest)
{
@@ -739,7 +488,7 @@ static void layerInterp_mdisps(void **sources, float *UNUSED(weights),
mdisp_apply_weight(S, dst_corners, x, y, st, crn_weight, &face_u, &face_v);
crn = mdisp_rot_face_to_crn(src_corners, st, face_u, face_v, &crn_u, &crn_v);
mdisps_bilinear((*out), &s->disps[crn*side*side], side, crn_u, crn_v);
old_mdisps_bilinear((*out), &s->disps[crn*side*side], side, crn_u, crn_v);
mdisp_flip_disp(crn, dst_corners, axis_x, axis_y, *out);
}
}