diff --git a/source/creator/creator.c b/source/creator/creator.c index d17080fbdeb..dd13815c664 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -128,46 +128,43 @@ static void fpe_handler(int sig) static void print_help(void) { - printf ("Blender V %d.%02d\n", G.version/100, G.version%100); - printf ("Usage: blender [options ...] [file]\n"); + printf ("Blender V %d.%02d\n", G.version/100, G.version%100); + printf ("Usage: blender [options ...] [file]\n"); - printf ("\nRender options:\n"); - printf (" -b \tRender in background\n"); - printf (" -S \tSet scene \n"); - printf (" -f \tRender frame and save it\n"); - printf (" -s \tSet start to frame (use with -a)\n"); - printf (" -e \tSet end to frame (use with -a)\n"); - printf (" -a\t\tRender animation\n"); + printf ("\nRender options:\n"); + printf (" -b \tRender in background\n"); + printf (" -S \tSet scene \n"); + printf (" -f \tRender frame and save it\n"); + printf (" -s \tSet start to frame (use with -a)\n"); + printf (" -e \tSet end to frame (use with -a)\n"); + printf (" -a\t\tRender animation\n"); - printf ("\nAnimation options:\n"); - printf (" -a \tPlayback \n"); - printf (" -p \tOpen with lower left corner at , \n"); - printf (" -m\t\tRead from disk (Don't buffer)\n"); + printf ("\nAnimation options:\n"); + printf (" -a \tPlayback \n"); + printf (" -p \tOpen with lower left corner at , \n"); + printf (" -m\t\tRead from disk (Don't buffer)\n"); - printf ("\nWindow options:\n"); - printf (" -w\t\tForce opening with borders\n"); + printf ("\nWindow options:\n"); + printf (" -w\t\tForce opening with borders\n"); #ifdef WIN32 - printf (" -W\t\tForce opening without borders\n"); + printf (" -W\t\tForce opening without borders\n"); #endif - printf (" -p \tOpen with lower left corner at , \n"); - printf (" \tand width and height , \n"); - printf ("\nGame Engine specific options:\n"); - printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n"); - printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n"); - printf (" -g noaudio\t\tNo audio in Game Engine\n"); - printf (" -g nomipmap\t\tNo Texture Mipmapping\n"); - printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n"); + printf (" -p \tOpen with lower left corner at , \n"); + printf (" \tand width and height , \n"); + printf ("\nGame Engine specific options:\n"); + printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n"); + printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n"); + printf (" -g noaudio\t\tNo audio in Game Engine\n"); + printf (" -g nomipmap\t\tNo Texture Mipmapping\n"); + printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n"); - - - - printf ("\nMisc options:\n"); - printf (" -d\t\tTurn debugging on\n"); - printf (" -noaudio\tDisable audio on systems that support audio\n"); - printf (" -h\t\tPrint this help text\n"); - printf (" -y\t\tDisable OnLoad scene scripts, use -Y to find out why its -y\n"); + printf ("\nMisc options:\n"); + printf (" -d\t\tTurn debugging on\n"); + printf (" -noaudio\tDisable audio on systems that support audio\n"); + printf (" -h\t\tPrint this help text\n"); + printf (" -y\t\tDisable OnLoad scene scripts, use -Y to find out why its -y\n"); #ifdef WIN32 - printf (" -R\t\tRegister .blend extension\n"); + printf (" -R\t\tRegister .blend extension\n"); #endif }