style cleanup: compositor, pointer syntax, function brace placement, line length
This commit is contained in:
@@ -25,7 +25,8 @@ extern "C" {
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#include "BLI_math.h"
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}
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MathBaseOperation::MathBaseOperation(): NodeOperation() {
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MathBaseOperation::MathBaseOperation(): NodeOperation()
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{
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_VALUE);
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@@ -33,18 +34,21 @@ MathBaseOperation::MathBaseOperation(): NodeOperation() {
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this->inputValue2Operation = NULL;
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}
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void MathBaseOperation::initExecution() {
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void MathBaseOperation::initExecution()
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{
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this->inputValue1Operation = this->getInputSocketReader(0);
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this->inputValue2Operation = this->getInputSocketReader(1);
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}
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void MathBaseOperation::deinitExecution() {
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void MathBaseOperation::deinitExecution()
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{
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this->inputValue1Operation = NULL;
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this->inputValue2Operation = NULL;
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}
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void MathAddOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathAddOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -54,7 +58,8 @@ void MathAddOperation::executePixel(float* outputValue, float x, float y, PixelS
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outputValue[0] = inputValue1[0] + inputValue2[0];
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}
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void MathSubtractOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathSubtractOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -64,7 +69,8 @@ void MathSubtractOperation::executePixel(float* outputValue, float x, float y, P
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outputValue[0] = inputValue1[0] - inputValue2[0];
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}
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void MathMultiplyOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathMultiplyOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -74,7 +80,8 @@ void MathMultiplyOperation::executePixel(float* outputValue, float x, float y, P
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outputValue[0] = inputValue1[0] * inputValue2[0];
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}
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void MathDivideOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathDivideOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -82,12 +89,13 @@ void MathDivideOperation::executePixel(float* outputValue, float x, float y, Pix
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inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
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if (inputValue2[0]==0) /* We don't want to divide by zero. */
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outputValue[0]= 0.0;
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outputValue[0] = 0.0;
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else
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outputValue[0]= inputValue1[0] / inputValue2[0];
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outputValue[0] = inputValue1[0] / inputValue2[0];
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}
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void MathSineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathSineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -97,7 +105,8 @@ void MathSineOperation::executePixel(float* outputValue, float x, float y, Pixel
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outputValue[0] = sin(inputValue1[0]);
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}
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void MathCosineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathCosineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -107,7 +116,8 @@ void MathCosineOperation::executePixel(float* outputValue, float x, float y, Pix
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outputValue[0] = cos(inputValue1[0]);
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}
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void MathTangentOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathTangentOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -117,7 +127,8 @@ void MathTangentOperation::executePixel(float* outputValue, float x, float y, Pi
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outputValue[0] = tan(inputValue1[0]);
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}
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void MathArcSineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathArcSineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -125,12 +136,13 @@ void MathArcSineOperation::executePixel(float* outputValue, float x, float y, Pi
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inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
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if (inputValue1[0] <= 1 && inputValue1[0] >= -1 )
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outputValue[0]= asin(inputValue1[0]);
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outputValue[0] = asin(inputValue1[0]);
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else
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outputValue[0]= 0.0;
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outputValue[0] = 0.0;
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}
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void MathArcCosineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathArcCosineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -138,12 +150,13 @@ void MathArcCosineOperation::executePixel(float* outputValue, float x, float y,
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inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
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if (inputValue1[0] <= 1 && inputValue1[0] >= -1 )
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outputValue[0]= acos(inputValue1[0]);
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outputValue[0] = acos(inputValue1[0]);
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else
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outputValue[0]= 0.0;
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outputValue[0] = 0.0;
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}
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void MathArcTangentOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathArcTangentOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -153,7 +166,8 @@ void MathArcTangentOperation::executePixel(float* outputValue, float x, float y,
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outputValue[0] = atan(inputValue1[0]);
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}
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void MathPowerOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathPowerOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -161,13 +175,13 @@ void MathPowerOperation::executePixel(float* outputValue, float x, float y, Pixe
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inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
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if ( inputValue1[0] >= 0 ) {
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outputValue[0]= pow(inputValue1[0], inputValue2[0]);
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outputValue[0] = pow(inputValue1[0], inputValue2[0]);
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}
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else {
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float y_mod_1 = fmod(inputValue2[0], 1);
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/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
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if (y_mod_1 > 0.999 || y_mod_1 < 0.001) {
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outputValue[0]= pow(inputValue1[0], (float)floor(inputValue2[0] + 0.5));
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outputValue[0] = pow(inputValue1[0], (float)floor(inputValue2[0] + 0.5));
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}
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else {
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outputValue[0] = 0.0;
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@@ -175,7 +189,8 @@ void MathPowerOperation::executePixel(float* outputValue, float x, float y, Pixe
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}
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}
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void MathLogarithmOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathLogarithmOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -183,12 +198,13 @@ void MathLogarithmOperation::executePixel(float* outputValue, float x, float y,
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inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
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if ( inputValue1[0] > 0 && inputValue2[0] > 0 )
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outputValue[0]= log(inputValue1[0]) / log(inputValue2[0]);
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outputValue[0] = log(inputValue1[0]) / log(inputValue2[0]);
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else
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outputValue[0]= 0.0;
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outputValue[0] = 0.0;
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}
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void MathMinimumOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathMinimumOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -198,7 +214,8 @@ void MathMinimumOperation::executePixel(float* outputValue, float x, float y, Pi
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outputValue[0] = min(inputValue1[0], inputValue2[0]);
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}
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void MathMaximumOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathMaximumOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -208,7 +225,8 @@ void MathMaximumOperation::executePixel(float* outputValue, float x, float y, Pi
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outputValue[0] = max(inputValue1[0], inputValue2[0]);
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}
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void MathRoundOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathRoundOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -218,7 +236,8 @@ void MathRoundOperation::executePixel(float* outputValue, float x, float y, Pixe
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outputValue[0] = round(inputValue1[0]);
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}
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void MathLessThanOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathLessThanOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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@@ -228,7 +247,8 @@ void MathLessThanOperation::executePixel(float* outputValue, float x, float y, P
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outputValue[0] = inputValue1[0]<inputValue2[0]?1.0f:0.0f;
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}
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void MathGreaterThanOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void MathGreaterThanOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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float inputValue1[4];
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float inputValue2[4];
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