From 788488b1aa0f67f49e348a135e8ef2a0241a9706 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Mon, 14 May 2018 14:37:14 +0200 Subject: [PATCH] Fix: With no bones selected, move bones to layer operator would display garbage layer set Was using uninitialised memory --- source/blender/editors/armature/pose_edit.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index d24848b4b76..09190af0360 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -917,7 +917,7 @@ void ARMATURE_OT_armature_layers(wmOperatorType *ot) /* Present a popup to get the layers that should be used */ static int pose_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ + int layers[32] = {0}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ /* get layers that are active already */ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)