style cleanup
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
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@@ -339,7 +339,7 @@ static void recalcData_actedit(TransInfo *t)
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bAnimListElem *ale;
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int filter;
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/* initialise relevant anim-context 'context' data from TransInfo data */
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/* initialize relevant anim-context 'context' data from TransInfo data */
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/* NOTE: sync this with the code in ANIM_animdata_get_context() */
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ac.scene= t->scene;
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ac.obact= OBACT;
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@@ -389,7 +389,7 @@ static void recalcData_graphedit(TransInfo *t)
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int dosort = 0;
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/* initialise relevant anim-context 'context' data from TransInfo data */
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/* initialize relevant anim-context 'context' data from TransInfo data */
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/* NOTE: sync this with the code in ANIM_animdata_get_context() */
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scene= ac.scene= t->scene;
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ac.obact= OBACT;
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@@ -727,7 +727,7 @@ static void recalcData_view3d(TransInfo *t)
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DAG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
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EDBM_RecalcNormals(em);
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BMEdit_RecalcTesselation(em);
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BMEdit_RecalcTessellation(em);
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}
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else if(t->obedit->type==OB_ARMATURE) { /* no recalc flag, does pose */
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bArmature *arm= t->obedit->data;
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