style cleanup

- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
This commit is contained in:
2012-03-02 16:05:54 +00:00
parent c8636ca3dd
commit 7bbf4b7831
173 changed files with 794 additions and 1673 deletions

View File

@@ -339,7 +339,7 @@ static void recalcData_actedit(TransInfo *t)
bAnimListElem *ale;
int filter;
/* initialise relevant anim-context 'context' data from TransInfo data */
/* initialize relevant anim-context 'context' data from TransInfo data */
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.scene= t->scene;
ac.obact= OBACT;
@@ -389,7 +389,7 @@ static void recalcData_graphedit(TransInfo *t)
int dosort = 0;
/* initialise relevant anim-context 'context' data from TransInfo data */
/* initialize relevant anim-context 'context' data from TransInfo data */
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
scene= ac.scene= t->scene;
ac.obact= OBACT;
@@ -727,7 +727,7 @@ static void recalcData_view3d(TransInfo *t)
DAG_id_tag_update(t->obedit->data, 0); /* sets recalc flags */
EDBM_RecalcNormals(em);
BMEdit_RecalcTesselation(em);
BMEdit_RecalcTessellation(em);
}
else if(t->obedit->type==OB_ARMATURE) { /* no recalc flag, does pose */
bArmature *arm= t->obedit->data;