Cleanup: Clang tidy
Use using instead of typedef, remove redundant string init, use "empty", address qualified auto, use nullptr.
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@@ -499,7 +499,7 @@ static std::string main_function_wrapper(std::string &pre_main, std::string &pos
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std::string GLShader::vertex_interface_declare(const ShaderCreateInfo &info) const
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{
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std::stringstream ss;
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std::string post_main = "";
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std::string post_main;
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ss << "\n/* Inputs. */\n";
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for (const ShaderCreateInfo::VertIn &attr : info.vertex_inputs_) {
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@@ -532,7 +532,7 @@ std::string GLShader::vertex_interface_declare(const ShaderCreateInfo &info) con
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ss << "\n";
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if (post_main.empty() == false) {
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std::string pre_main = "";
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std::string pre_main;
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ss << main_function_wrapper(pre_main, post_main);
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}
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return ss.str();
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@@ -541,7 +541,7 @@ std::string GLShader::vertex_interface_declare(const ShaderCreateInfo &info) con
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std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) const
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{
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std::stringstream ss;
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std::string pre_main = "";
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std::string pre_main;
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ss << "\n/* Interfaces. */\n";
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const Vector<StageInterfaceInfo *> &in_interfaces = (info.geometry_source_.is_empty()) ?
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@@ -595,7 +595,7 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
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ss << "\n";
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if (pre_main.empty() == false) {
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std::string post_main = "";
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std::string post_main;
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ss << main_function_wrapper(pre_main, post_main);
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}
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return ss.str();
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@@ -715,7 +715,7 @@ std::string GLShader::workaround_geometry_shader_source_create(
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ss << " gl_Layer = gpu_Layer[0];\n";
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}
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for (auto i : IndexRange(3)) {
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for (auto iface : info_modified.vertex_out_interfaces_) {
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for (StageInterfaceInfo *iface : info_modified.vertex_out_interfaces_) {
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for (auto &inout : iface->inouts) {
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ss << " " << iface->instance_name << "_out." << inout.name;
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ss << " = " << iface->instance_name << "_in[" << i << "]." << inout.name << ";\n";
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