rna renaming, still only adjusting properties that wont be animated (at least its very unlikely).
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@@ -1519,7 +1519,7 @@ def write(filename, batch_objects = None, \
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# write loose edges as faces.
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for ed in me.edges:
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if ed.loose:
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if ed.is_loose:
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ed_val = ed.vertices[:]
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ed_val = ed_val[0], ed_val[-1] ^ -1
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@@ -1584,11 +1584,11 @@ def write(filename, batch_objects = None, \
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i=-1
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for f in me.faces:
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if i==-1:
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file.write('%i' % f.smooth); i=0
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file.write('%i' % f.use_smooth); i=0
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else:
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if i==54:
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file.write('\n '); i=0
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file.write(',%i' % f.smooth)
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file.write(',%i' % f.use_smooth)
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i+=1
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file.write('\n\t\t}')
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@@ -1602,21 +1602,17 @@ def write(filename, batch_objects = None, \
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ReferenceInformationType: "Direct"
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Smoothing: ''')
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# SHARP = Blender.Mesh.EdgeFlags.SHARP
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i=-1
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for ed in me.edges:
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if i==-1:
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file.write('%i' % (ed.sharp)); i=0
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# file.write('%i' % ((ed.flag&SHARP)!=0)); i=0
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file.write('%i' % (ed.use_sharp)); i=0
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else:
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if i==54:
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file.write('\n '); i=0
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file.write(',%i' % (ed.sharp))
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# file.write(',%i' % ((ed.flag&SHARP)!=0))
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file.write(',%i' % (ed.use_sharp))
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i+=1
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file.write('\n\t\t}')
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# del SHARP
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# small utility function
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# returns a slice of data depending on number of face verts
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