Restore ability to clear motionpaths from selected objects/bones only
In response to user feedback, this commit brings back the ability to limit motionpath clearing to only happening for those on selected objects/bones. By default, the "Clear" operator will clear from all objects/bones, unless the Shift key is held.
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@@ -152,7 +152,7 @@ void ED_object_single_users(struct Main *bmain, struct Scene *scene, const bool
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void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob);
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/* object motion paths */
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void ED_objects_clear_paths(struct bContext *C);
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void ED_objects_clear_paths(struct bContext *C, bool only_selected);
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void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene);
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/* constraints */
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