diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c index 0479bdd4de7..fb439016a87 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -4354,6 +4354,7 @@ void mesh_buffer_cache_create_requested(MeshBatchCache *cache, TEST_ASSIGN(VBO, vbo, edge_idx); TEST_ASSIGN(VBO, vbo, vert_idx); TEST_ASSIGN(VBO, vbo, fdot_idx); + TEST_ASSIGN(VBO, vbo, skin_roots); TEST_ASSIGN(IBO, ibo, tris); TEST_ASSIGN(IBO, ibo, lines); diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 49db8bd9765..ca185fa7d7d 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -1328,7 +1328,7 @@ void DRW_mesh_batch_cache_create_requested( } if (DRW_batch_requested(cache->batch.edit_skin_roots, GPU_PRIM_LINES)) { DRW_vbo_request(cache->batch.edit_skin_roots, &mbufcache->vbo.skin_roots); - /* HACK(fclem): This is a workaround the deferred batch init + /* HACK(fclem): This is to workaround the deferred batch init * that prevent drawing using DRW_shgroup_call_instances_with_attribs. * So we instead create the whole instancing batch here. * Note that we use GPU_PRIM_LINES instead of expected GPU_PRIM_LINE_STRIP diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c index fc578b4466c..168d741f92a 100644 --- a/source/blender/gpu/intern/gpu_batch.c +++ b/source/blender/gpu/intern/gpu_batch.c @@ -213,7 +213,9 @@ int GPU_batch_vertbuf_add_ex(GPUBatch *batch, GPUVertBuf *verts, bool own_vbo) if (batch->verts[v] == NULL) { #if TRUST_NO_ONE /* for now all VertexBuffers must have same vertex_len */ - assert(verts->vertex_len == batch->verts[0]->vertex_len); + if (batch->verts[0] != NULL) { + assert(verts->vertex_len == batch->verts[0]->vertex_len); + } #endif batch->verts[v] = verts; /* TODO: mark dirty so we can keep attribute bindings up-to-date */