reverse vector multiplication order for some internal functions.
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@@ -50,11 +50,11 @@ def region_2d_to_vector_3d(region, rv3d, coord):
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-0.5
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))
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w = (out[0] * persinv[0][3]) + \
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(out[1] * persinv[1][3]) + \
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(out[2] * persinv[2][3]) + persinv[3][3]
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w = ((out[0] * persinv[0][3]) +
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(out[1] * persinv[1][3]) +
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(out[2] * persinv[2][3]) + persinv[3][3])
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return ((out * persinv) / w) - rv3d.view_matrix.inverted()[3].xyz
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return ((persinv * out) / w) - rv3d.view_matrix.inverted()[3].xyz
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else:
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return rv3d.view_matrix.inverted()[2].xyz.normalized()
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@@ -116,7 +116,7 @@ def location_3d_to_region_2d(region, rv3d, coord):
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"""
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from mathutils import Vector
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prj = Vector((coord[0], coord[1], coord[2], 1.0)) * rv3d.perspective_matrix
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prj = rv3d.perspective_matrix * Vector((coord[0], coord[1], coord[2], 1.0))
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if prj.w > 0.0:
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width_half = region.width / 2.0
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height_half = region.height / 2.0
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