From 7fdf720fb164e448703c7d9f6103a3b59178189d Mon Sep 17 00:00:00 2001 From: Gaia Clary Date: Fri, 16 Feb 2018 12:37:36 +0100 Subject: [PATCH] Fix rotation issues due to matrix to quaternion ambiguities Reviewers: mont29 Reviewed By: mont29 Subscribers: mont29 Differential Revision: https://developer.blender.org/D3066 --- source/blender/collada/AnimationImporter.cpp | 14 ++++++++-- source/blender/collada/collada_utils.cpp | 29 ++++++++++++++++++++ source/blender/collada/collada_utils.h | 1 + 3 files changed, 42 insertions(+), 2 deletions(-) diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp index fec8d62933a..bc91b94afd9 100644 --- a/source/blender/collada/AnimationImporter.cpp +++ b/source/blender/collada/AnimationImporter.cpp @@ -780,6 +780,9 @@ void AnimationImporter::apply_matrix_curves(Object *ob, std::vector& a std::vector::iterator it; + float qref[4]; + unit_qt(qref); + // sample values at each frame for (it = frames.begin(); it != frames.end(); it++) { float fra = *it; @@ -815,7 +818,9 @@ void AnimationImporter::apply_matrix_curves(Object *ob, std::vector& a float rot[4], loc[3], scale[3]; - mat4_to_quat(rot, mat); + bc_rotate_from_reference_quat(rot, qref, mat); + copy_qt_qt(qref, rot); + #if 0 for (int i = 0 ; i < 4; i++) { rot[i] = RAD2DEGF(rot[i]); @@ -1190,6 +1195,9 @@ void AnimationImporter::add_bone_animation_sampled(Object *ob, std::vector::iterator it; // sample values at each frame @@ -1223,7 +1231,9 @@ void AnimationImporter::add_bone_animation_sampled(Object *ob, std::vector *objects_done, UnitConverter &unit_converter, bool scale_to_scene); extern void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size); +extern void bc_rotate_from_reference_quat(float quat_to[4], float quat_from[4], float mat_to[4][4]); extern void bc_triangulate_mesh(Mesh *me); extern bool bc_is_leaf_bone(Bone *bone);