From 802f69df78a937cd94d855264c658212e3467c2a Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Tue, 9 Aug 2011 03:27:05 +0000 Subject: [PATCH] BGE Animations: Fixing issues with initialization order in BL_ShapeDeformer --- source/gameengine/Converter/BL_ShapeDeformer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index 82c73529a94..befe0f6e784 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -73,8 +73,8 @@ BL_ShapeDeformer::BL_ShapeDeformer(BL_DeformableGameObject *gameobj, RAS_MeshObject *mesh) : BL_SkinDeformer(gameobj,bmeshobj, mesh), - m_lastShapeUpdate(-1), - m_useShapeDrivers(false) + m_useShapeDrivers(false), + m_lastShapeUpdate(-1) { m_key = m_bmesh->key; m_bmesh->key = copy_key(m_key); @@ -90,8 +90,8 @@ BL_ShapeDeformer::BL_ShapeDeformer(BL_DeformableGameObject *gameobj, BL_ArmatureObject* arma) : BL_SkinDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, recalc_normal, arma), - m_lastShapeUpdate(-1), - m_useShapeDrivers(false) + m_useShapeDrivers(false), + m_lastShapeUpdate(-1) { m_key = m_bmesh->key; m_bmesh->key = copy_key(m_key);