Cycles: Remove explicit std:: from types where possible
We have our own abstraction level on top of the STL's implementation. This commit will guarantee our tweaks are used for all cases.
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@@ -26,6 +26,7 @@
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#include "util_md5.h"
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#include "util_opengl.h"
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#include "util_path.h"
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#include "util_string.h"
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#include "util_types.h"
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#ifdef WITH_OSL
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@@ -437,13 +438,13 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
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continue;
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/* determine socket type */
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std::string socket_type;
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string socket_type;
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BL::NodeSocket::type_enum data_type = BL::NodeSocket::type_VALUE;
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float4 default_float4 = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
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float default_float = 0.0f;
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int default_int = 0;
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std::string default_string = "";
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string default_string = "";
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if(param->isclosure) {
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socket_type = "NodeSocketShader";
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data_type = BL::NodeSocket::type_SHADER;
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