From 81ea467091996dab41a10af1111cd85fd34d1d69 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Thu, 30 Apr 2009 08:02:26 +0000 Subject: [PATCH] BGE fux #17796: Glsl + bones + set smooth = bug on vertext groups. --- source/gameengine/Converter/BL_MeshDeformer.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index 80112346c72..b6a59774636 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -47,6 +47,7 @@ #include "GEN_Map.h" #include "STR_HashedString.h" +#include "BLI_arithb.h" bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*) { @@ -166,6 +167,7 @@ void BL_MeshDeformer::RecalcNormals() fnor[0]= n1[1]*n2[2] - n1[2]*n2[1]; fnor[1]= n1[2]*n2[0] - n1[0]*n2[2]; fnor[2]= n1[0]*n2[1] - n1[1]*n2[0]; + Normalize(fnor); /* add to vertices for smooth normals */ float *vn1 = m_transnors[v1.getOrigIndex()];