OpenGL: new built-in shader for smooth round 3D points

This commit is contained in:
2016-10-18 13:03:30 -04:00
parent 70ff63e63f
commit 827ad4125c
4 changed files with 43 additions and 0 deletions

View File

@@ -69,6 +69,7 @@ extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_varying_size_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_uniform_size_smooth_vert_glsl[];
extern char datatoc_gpu_shader_3D_point_uniform_size_outline_smooth_vert_glsl[];
extern char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_point_uniform_size_smooth_vert_glsl[];
@@ -127,6 +128,7 @@ static struct GPUShadersGlobal {
GPUShader *point_fixed_size_varying_color_3D;
GPUShader *point_varying_size_uniform_color_3D;
GPUShader *point_varying_size_varying_color_3D;
GPUShader *point_uniform_size_uniform_color_smooth_3D;
GPUShader *point_uniform_size_uniform_color_outline_smooth_3D;
} shaders;
} GG = {{NULL}};
@@ -795,6 +797,14 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
NULL, NULL, NULL, 0, 0, 0);
retval = GG.shaders.point_varying_size_varying_color_3D;
break;
case GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH:
if (!GG.shaders.point_uniform_size_uniform_color_smooth_3D)
GG.shaders.point_uniform_size_uniform_color_smooth_3D = GPU_shader_create(
datatoc_gpu_shader_3D_point_uniform_size_smooth_vert_glsl,
datatoc_gpu_shader_point_uniform_color_smooth_frag_glsl,
NULL, NULL, NULL, 0, 0, 0);
retval = GG.shaders.point_uniform_size_uniform_color_smooth_3D;
break;
case GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH:
if (!GG.shaders.point_uniform_size_uniform_color_outline_smooth_3D)
GG.shaders.point_uniform_size_uniform_color_outline_smooth_3D = GPU_shader_create(
@@ -1002,6 +1012,11 @@ void GPU_shader_free_builtin_shaders(void)
GG.shaders.point_varying_size_varying_color_3D = NULL;
}
if (GG.shaders.point_uniform_size_uniform_color_smooth_3D) {
GPU_shader_free(GG.shaders.point_uniform_size_uniform_color_smooth_3D);
GG.shaders.point_uniform_size_uniform_color_smooth_3D = NULL;
}
if (GG.shaders.point_uniform_size_uniform_color_outline_smooth_3D) {
GPU_shader_free(GG.shaders.point_uniform_size_uniform_color_outline_smooth_3D);
GG.shaders.point_uniform_size_uniform_color_outline_smooth_3D = NULL;