code cleanup: use bool where values are true/false, for view3d and related functions.
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@@ -1712,7 +1712,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
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/* Returns a list of DupliObject
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* note; group dupli's already set transform matrix. see note in group_duplilist() */
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ListBase *object_duplilist_ex(Scene *sce, Object *ob, int update, int for_render)
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ListBase *object_duplilist_ex(Scene *sce, Object *ob, bool update, bool for_render)
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{
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ListBase *duplilist = MEM_mallocN(sizeof(ListBase), "duplilist");
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int persistent_id[MAX_DUPLI_RECUR] = {0};
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@@ -1728,9 +1728,9 @@ ListBase *object_duplilist_ex(Scene *sce, Object *ob, int update, int for_render
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/* note: previously updating was always done, this is why it defaults to be on
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* but there are likely places it can be called without updating */
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ListBase *object_duplilist(Scene *sce, Object *ob, int for_render)
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ListBase *object_duplilist(Scene *sce, Object *ob, bool for_render)
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{
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return object_duplilist_ex(sce, ob, TRUE, for_render);
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return object_duplilist_ex(sce, ob, true, for_render);
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}
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