style cleanup: comment blocks
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@@ -235,9 +235,9 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid)
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}
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/* This function dynamically adds the collision shape of another controller to
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the current controller shape provided it is a compound shape.
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The idea is that dynamic parenting on a compound object will dynamically extend the shape
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*/
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* the current controller shape provided it is a compound shape.
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* The idea is that dynamic parenting on a compound object will dynamically extend the shape
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*/
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void KX_BulletPhysicsController::AddCompoundChild(KX_IPhysicsController* child)
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{
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if (child == NULL || !IsCompound())
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@@ -308,8 +308,8 @@ void KX_BulletPhysicsController::AddCompoundChild(KX_IPhysicsController* chil
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}
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/* Reverse function of the above, it will remove a shape from a compound shape
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provided that the former was added to the later using AddCompoundChild()
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*/
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* provided that the former was added to the later using AddCompoundChild()
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*/
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void KX_BulletPhysicsController::RemoveCompoundChild(KX_IPhysicsController* child)
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{
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if (child == NULL || !IsCompound())
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