A couple of render improvements;
- Bug fix: the upper tile in a collumn for Panorama render didn't put the mainthread to sleep properly. Now panorama renders 25% faster if you had set Y-Parts to 4. - Enabling Compositing in Scene for first time now adds a "Composite" node too, so render output gets applied. - An attempt to render with "Do Composite" without "Composite" node will throw an error and stops rendering. In background mode it will just not render at all, and print errors. - Errors that prevent rendering now give a popup menu again. - Having MBlur or Fields option on will now normally render, but with an error print in console (not done yet...)
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@@ -175,7 +175,7 @@ void RE_stats_draw_cb (struct Render *re, void (*f)(RenderStats *rs));
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void RE_timecursor_cb (struct Render *re, void (*f)(int));
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void RE_test_break_cb (struct Render *re, int (*f)(void));
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void RE_test_return_cb (struct Render *re, int (*f)(void));
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void RE_error_cb (struct Render *re, void (*f)(const char *str));
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void RE_error_cb (struct Render *re, void (*f)(char *str));
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/* should move to kernel once... still unsure on how/where */
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float RE_filter_value(int type, float x);
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@@ -177,7 +177,7 @@ struct Render
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int (*test_break)(void);
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int (*test_return)(void);
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void (*error)(const char *str);
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void (*error)(char *str);
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RenderStats i;
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};
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@@ -120,7 +120,7 @@ static void result_rcti_nothing(RenderResult *rr, volatile struct rcti *rect) {}
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static void stats_nothing(RenderStats *rs) {}
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static void int_nothing(int val) {}
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static int void_nothing(void) {return 0;}
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static void print_error(const char *str) {printf("ERROR: %s\n", str);}
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static void print_error(char *str) {printf("ERROR: %s\n", str);}
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static void stats_background(RenderStats *rs)
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{
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@@ -842,7 +842,7 @@ void RE_test_return_cb(Render *re, int (*f)(void))
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{
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re->test_return= f;
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}
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void RE_error_cb(Render *re, void (*f)(const char *str))
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void RE_error_cb(Render *re, void (*f)(char *str))
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{
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re->error= f;
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}
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@@ -1097,6 +1097,10 @@ static void threaded_tile_processor(Render *re)
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else if(re->r.mode & R_PANORAMA) {
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if(nextpa==NULL && BLI_available_threads(&threads)==maxthreads)
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nextpa= find_next_pano_slice(re, &minx, &viewplane);
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else {
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PIL_sleep_ms(50);
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drawtimer++;
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}
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}
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else {
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PIL_sleep_ms(50);
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@@ -1179,6 +1183,7 @@ void render_one_frame(Render *re)
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RE_Database_Free(re);
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}
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#if 0
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/* accumulates osa frames */
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static void do_render_blurred(Render *re, float frame)
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{
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@@ -1190,6 +1195,7 @@ static void do_render_fields(Render *re)
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{
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}
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#endif
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/* within context of current Render *re, render another scene.
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it uses current render image size and disprect, but doesn't execute composite
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@@ -1222,11 +1228,11 @@ void RE_RenderScene(Render *re, Scene *sce, int cfra)
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resc->stats_draw= re->stats_draw;
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if(resc->r.mode & R_FIELDS)
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do_render_fields(resc);
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printf("No field render yet...\n"); //do_render_fields(resc);
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else if(resc->r.mode & R_MBLUR)
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do_render_blurred(resc, resc->r.cfra);
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else
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render_one_frame(resc);
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printf("No mblur render yet...\n"); //do_render_blurred(resc, resc->r.cfra);
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//else
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render_one_frame(resc);
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}
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@@ -1316,11 +1322,11 @@ static void do_render_final(Render *re)
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RE_SetCamera(re, re->scene->camera);
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if(re->r.mode & R_FIELDS)
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do_render_fields(re);
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printf("No field render yet...\n"); //do_render_fields(resc);
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else if(re->r.mode & R_MBLUR)
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do_render_blurred(re, re->scene->r.cfra);
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else
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render_one_frame(re);
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printf("No mblur render yet...\n"); //do_render_blurred(resc, resc->r.cfra);
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//else
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render_one_frame(re);
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}
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/* swap render result */
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@@ -1379,6 +1385,27 @@ static int is_rendering_allowed(Render *re)
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}
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}
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if(re->r.scemode & R_DOCOMP) {
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if(re->scene->use_nodes) {
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bNodeTree *ntree= re->scene->nodetree;
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bNode *node;
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if(ntree==NULL) {
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re->error("No Nodetree in Scene");
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return 0;
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}
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for(node= ntree->nodes.first; node; node= node->next)
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if(node->type==CMP_NODE_COMPOSITE)
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break;
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if(node==NULL) {
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re->error("No Render Output Node in Scene");
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return 0;
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}
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}
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}
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/* check valid camera */
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if(re->scene->camera==NULL)
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re->scene->camera= scene_find_camera(re->scene);
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@@ -333,7 +333,7 @@ void node_shader_default(Material *ma)
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/* called from shading buttons or header */
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void node_composit_default(Scene *sce)
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{
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bNode *in, *out;
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bNode *in, *out1, *out2;
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bNodeSocket *fromsock, *tosock;
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/* but lets check it anyway */
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@@ -344,27 +344,31 @@ void node_composit_default(Scene *sce)
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sce->nodetree= ntreeAddTree(NTREE_COMPOSIT);
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out= nodeAddNodeType(sce->nodetree, CMP_NODE_VIEWER, NULL);
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out->locx= 300.0f; out->locy= 300.0f;
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out1= nodeAddNodeType(sce->nodetree, CMP_NODE_VIEWER, NULL);
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out1->locx= 300.0f; out1->locy= 200.0f;
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out2= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL);
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out2->locx= 300.0f; out2->locy= 500.0f;
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in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_RESULT, NULL);
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in->locx= 10.0f; in->locy= 300.0f;
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in->locx= 10.0f; in->locy= 400.0f;
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nodeSetActive(sce->nodetree, in);
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/* only a link from color to color */
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/* links from color to color */
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fromsock= in->outputs.first;
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tosock= out->inputs.first;
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nodeAddLink(sce->nodetree, in, fromsock, out, tosock);
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tosock= out1->inputs.first;
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nodeAddLink(sce->nodetree, in, fromsock, out1, tosock);
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tosock= out2->inputs.first;
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nodeAddLink(sce->nodetree, in, fromsock, out2, tosock);
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ntreeSolveOrder(sce->nodetree); /* needed for pointers */
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out->id= find_id("IM", "Compositor");
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if(out->id==NULL) {
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out1->id= find_id("IM", "Compositor");
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if(out1->id==NULL) {
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Image *ima= alloc_libblock(&G.main->image, ID_IM, "Compositor");
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strcpy(ima->name, "Compositor");
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ima->ok= 1;
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ima->xrep= ima->yrep= 1;
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out->id= &ima->id;
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out1->id= &ima->id;
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}
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}
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@@ -80,6 +80,7 @@
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#include "BIF_renderwin.h"
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#include "BIF_resources.h"
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#include "BIF_toets.h"
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#include "BIF_toolbox.h"
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#include "BIF_writeimage.h"
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#include "BDR_editobject.h"
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@@ -1030,6 +1031,7 @@ static void end_test_break_callback()
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- set callbacks
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- cleanup
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*/
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static void error_cb(char *str){error(str);}
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static void do_render(int anim)
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{
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@@ -1045,6 +1047,7 @@ static void do_render(int anim)
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RE_display_init_cb(re, renderwin_init_display_cb);
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RE_display_draw_cb(re, renderwin_progress_display_cb);
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RE_display_clear_cb(re, renderwin_clear_display_cb);
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RE_error_cb(re, error_cb);
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init_test_break_callback();
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RE_test_break_cb(re, test_break);
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RE_timecursor_cb(re, set_timecursor);
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@@ -221,7 +221,7 @@ void error(char *fmt, ...)
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sprintf(nfmt, "%s", fmt);
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va_start(ap, fmt);
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if (G.background || !G.curscreen || (G.rendering)) {
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if (G.background || !G.curscreen) {
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vprintf(nfmt, ap);
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printf("\n");
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} else {
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