Studiolight: Bumped the radiance buffer to RGBA16F

Fixes issue reported at
https://devtalk.blender.org/t/lookdev-ibl-result/890/3
This commit is contained in:
2018-06-12 11:50:07 +02:00
parent e1f24a8615
commit 8cca1abcb1

View File

@@ -182,7 +182,7 @@ static void studiolight_create_equierectangular_radiance_gputexture(StudioLight
char error[256];
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
ImBuf *ibuf = sl->equirectangular_radiance_buffer;
sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA8, ibuf->rect_float, error);
sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
GPUTexture *tex = sl->equirectangular_radiance_gputexture;
GPU_texture_bind(tex, 0);
GPU_texture_filter_mode(tex, true);