Fix T94169: Missing grease pencil render with tiled rendering
Delay grease pencil for until after the render result is written to the Blender side. Differential Revision: https://developer.blender.org/D13740
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@@ -922,8 +922,10 @@ static void engine_render_view_layer(Render *re,
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}
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}
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/* Optionally composite grease pencil over render result. */
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if (engine->has_grease_pencil && use_grease_pencil) {
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/* Optionally composite grease pencil over render result.
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* Only do it if the passes are allocated (and the engine will not override the grease pencil
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* when reading its result from EXR file and writing to the Blender side. */
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if (engine->has_grease_pencil && use_grease_pencil && re->result->passes_allocated) {
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/* NOTE: External engine might have been requested to free its
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* dependency graph, which is only allowed if there is no grease
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* pencil (pipeline is taking care of that). */
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@@ -1022,10 +1024,18 @@ bool RE_engine_render(Render *re, bool do_all)
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re->draw_lock(re->dlh, false);
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}
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/* Render view layers. */
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bool delay_grease_pencil = false;
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if (type->render) {
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FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer_iter) {
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engine_render_view_layer(re, engine, view_layer_iter, true, true);
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/* If render passes are not allocated the render engine deferred final pixels write for
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* later. Need to defer the grease pencil for until after the engine has written the
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* render result to Blender. */
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delay_grease_pencil = engine->has_grease_pencil && !re->result->passes_allocated;
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if (RE_engine_test_break(engine)) {
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break;
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}
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@@ -1037,6 +1047,17 @@ bool RE_engine_render(Render *re, bool do_all)
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type->render_frame_finish(engine);
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}
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/* Perform delayed grease pencil rendering. */
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if (delay_grease_pencil) {
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FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer_iter) {
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engine_render_view_layer(re, engine, view_layer_iter, false, true);
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if (RE_engine_test_break(engine)) {
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break;
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}
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}
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FOREACH_VIEW_LAYER_TO_RENDER_END;
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}
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/* Clear tile data */
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engine->flag &= ~RE_ENGINE_RENDERING;
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