OpenGL: Replace some more ARB suffix from glBindBufferARB.
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@@ -181,11 +181,11 @@ GPUFX *GPU_fx_compositor_create(void)
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if (GLEW_ARB_vertex_buffer_object) {
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glGenBuffersARB(1, &fx->vbuffer);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, fx->vbuffer);
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glBindBuffer(GL_ARRAY_BUFFER, fx->vbuffer);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, 16 * sizeof(float), NULL, GL_STATIC_DRAW);
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glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 8 * sizeof(float), fullscreencos);
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glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 8 * sizeof(float), 8 * sizeof(float), fullscreenuvs);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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return fx;
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}
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@@ -605,7 +605,7 @@ void GPU_fx_compositor_XRay_resolve(GPUFX *fx)
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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/* set up quad buffer */
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, fx->vbuffer);
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glBindBuffer(GL_ARRAY_BUFFER, fx->vbuffer);
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glVertexPointer(2, GL_FLOAT, 0, NULL);
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glTexCoordPointer(2, GL_FLOAT, 0, ((GLubyte *)NULL + 8 * sizeof(float)));
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glEnableClientState(GL_VERTEX_ARRAY);
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@@ -636,7 +636,7 @@ void GPU_fx_compositor_XRay_resolve(GPUFX *fx)
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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@@ -675,7 +675,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str
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target = fx->color_buffer_sec;
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/* set up quad buffer */
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, fx->vbuffer);
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glBindBuffer(GL_ARRAY_BUFFER, fx->vbuffer);
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glVertexPointer(2, GL_FLOAT, 0, NULL);
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glTexCoordPointer(2, GL_FLOAT, 0, ((GLubyte *)NULL + 8 * sizeof(float)));
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glEnableClientState(GL_VERTEX_ARRAY);
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@@ -822,7 +822,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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GPU_shader_unbind();
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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return false;
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}
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@@ -1035,7 +1035,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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GPU_shader_unbind();
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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return false;
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}
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@@ -1264,7 +1264,7 @@ bool GPU_fx_do_composite_pass(GPUFX *fx, float projmat[4][4], bool is_persp, str
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GPU_shader_unbind();
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